Well, of course an indie team with a couple of guys that codes and develops graphics in their spare time cant compete with the gazillion people involved in a "real" software project.
We also don't use any fancy "engine", just plain OpenGL 2.0 mixed with 4.0 shaders. So neither performance or graphics is top notch. But its still much better then SSM2007, and its a product that people still buys, so there is definitely a market for it.
And in the end, graphics is quite easy to change late in development once you get all coding done. Even porting to a better engine is not that difficult.
The issue is that there is no really free graphics engine out there right now. Especially not for making space simulators.
Of course the long time in development isn't something that were pride of, but we will get there. Sooner, or more probably, later.
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