Any news about SSMS2? Deep silence....no news...:(
A few historical dates for SSM2010/SSM2012/SSMS2 FWIW:
5/22/12 The last date that I'v seen the Admin post on this forum
10/4/11 The last date that an anouncment regarding SSMS2 was posted in the news and anouncments section
7/23/10 The first posting about SSMS2 in the news and anouncements section
2/9/10 Thread started for suggestions on official name for SSMS2
I will also note that the Facebook page for Exciting Simulations' last post was about a year ago. If I had to guess I would say that someone got very ill, got into some legal trouble or there's some internal problem that has put things on hold. I have a hard time believing that a year of progress is being made with no word on what that progress is. Still, not complaining due to the fact that finding SSM2007 was a fluke for me and I never thought I'd find a proper "sequel" to the old Space Shuttle sim from the 90s. If SSM2 happens it happens. My money is still ready to slap down on it. If not, I'm glad some people got together to make the one we have.
Here's to hoping for the best to all involved - Cheers!
I agree. SSM2007 was money well spent for me and I would pay money for an improved expanded version if it ever does get released. For whatever reason, it sure does appear to be currently stuck in the mud. From the info released in the past, it does appear that a significant amount of development has already occured and thus it would be tragic if for whatever reason this version does not ever get released.
So I will continue to check back on a regular basis hoping against hope that this version does get completed and released.
Quote from: Cygnus on April 26, 2013, 04:20:50 PMIf I had to guess I would say that someone got very ill, got into some legal trouble or there's some internal problem that has put things on hold.
Exactly what I think.
But we won't get a precise answer. They're closing threads meanwhile, as soon as there is too much questioning and complaining (as a result of not providing a precise answer for what's going on, while it's obvious that SSM is on a halt).
Definitely SSMS2 has stopped and probably been abandoned, I've not many doubts an that, considering your observations about new news, no screenshots, no Facebook updates, nothing in last year ore more.
And only thing they're just doing is lock these kind of threads...
Pity.
I am usually in the camp of just giving them their time to develop the game...
but with that being said, I would greatly appreciate an update. Greatly appreciate it.
Agree Cras. This is taking to long.
I hope it isn't a serious legal issue. We all know how long they can take to sort out....
I certainly hope it is not a serious legal issue too.
No,no! The SSMS2 is not vaporware. The development of SSMS2 is slower than planned. That is all. Thanks!
Cheers,
Vincent
No more doubts : 99% vaporware.
Absolutely.
Real pity :-\
P.S. Only partially-leaving activity is locking threads where we ask for more infos about SSMS2
Hi, guys!
What a bummer! Is there any other websites that have a space shuttle simulator? Thanks! I really enjoy playing the SSM2007!
Cheers,
Vincent
I get the feeling that it IS a serious legal issue, because one of the downsides of something like that is TOTAL SILENCE until the issue has been resolved.
I hope that I am wrong, but I worry that I am not :(
MYSELF, I THINK WITH PATIENCE SSM2 WILL BE RELEASTED IN DUE TIME,,AND YOU WILL ENJOY AT HOW GOOD IT IS..IF NOT, WELL WHATEVER..SSM7 ISN'T ALL THAT BAD..REMEMBER..IT IS STILL JUST A COMPUTER GAME..AND A GOOD ONE AT THAT,,WHATEVER VERSION YOU HAVE
what the heck was that? a faulty caps lock button is definitely a no-go item in any typing checklist.
Caps or Uncaps..get a life
Says the guy who in 2013 still doesn't seem to know the basics of typing on the internet.
Hi, Steve carter!
You know better than that. Using all capital letters like what you did on your first post on the 2nd page of this thread is spamming or yelling on the forums. Thanks!
Cheers,
Vincent
I never was good at typing..i just hit the keys on my keyboard just to share thoughts ..l really don't think upper or lower case means a thing..all I know is I have completed now sts 1/47/25/99/121/and 47..and enjoy every mission and am looking forward to the 2 and 3 dot difficulty missions..and upper or lower case whatever..i still think ssm the next one is worth waitng for..if my poor not use to forum proocale typing bugs someone out.there .all I can say ..is forgive me for what I don't know..thanks
Ignore them, Steve. They're suffering from depression because of the delay to SSMS2 ;)
Quote from: Mogget on May 17, 2013, 08:08:07 AM
Ignore them, Steve. They're suffering from depression because of the delay to SSMS2 ;)
That is true. Sorry for the over reaction. Keep the Shuttle where she belongs Steve! Keep her in orbit.
Hi, guys!
I'm not depressed at all!!! I'm just waiting very patiently for the new SSMS2 to be released!!!
Cheers,
Vincent
Vinny..in due time ..it will be released..we all have the same interest..a good thing
IF it was some legal issue, they could still say the due to a legal issue blah, blah, blah, SSMS 2 will be delayed. But that is not what is happening. All I want is for someone on the dev team to come here and say if this is still in development or if it has been circular filed.
Come on guys! Say something about the sim!!
P.S. Vinny don't respond to this. We ALL know what your response would be.
As some may know, I've been a stalwart defender of the "patience" standpoint, but without realising have stopped checking the website quite some time ago, until yesterday. Upon whereby I find another SSMS2 thread.
A previous poster's compilation of when we had an "official" reply was quite revealing. I had personally forgotten it had been so long.
Thread's have deteriorated into hearsay and speculation I don't even remember what the "official" standpoint is anymore. Something about "admin" maybe? /shrug
I love SSM2007 for what it is, and continue to enjoy it, however I feel that SSMS2 has been tantalisingly dangled infront of us (and yes, for the record it looks like an AMAZING improvement) but as supporters (nay paying customers) of this small simulation company I feel that we are owed a slightly better explanation than what we have been given.
I don't want to give up on this sim, and neither am I attempting to add fuel to the fire by trolling calling this vapourware, but I do politely request we get an update on the situation
Regards
MECO
MECO that was the best way to put it. Guess we have nothing to do but wait and hope.
We have no other choice anyway (other than to wait and hope). But I don't think that talking about vaporware is trolling. Vaporware is something that is announced, but neither released, nor canceled. So it describes the "current" (...) state of SSM2 quite well. The only "update" we obviously get (or rather got) is that it's on a slow progress/still alpha status etc. (due to an unforseen event) for many month, or rather years in the mean time actually.
I was sceptical last year already. But I wouldn't even call it sceptical. I would call it realistical, based on other experiences. I've seen some projects disappear into the nothing. Both, payware and freeware.
I would be glad if my concerns are invalid. But it looks different in this case, very sadly. This silence is anything but a good sign.
I LIKE CAPS TOO STEVE DONT LISTEN TO THEM AND BOLD TYPE TOO WHAT ABOUT ITALIC ITS FANCY
But there is obviously an issue they cant discuss which must make it serious. Cant be good or they would mention or keep us updated on progress etc. Dont think it will become a finished product there is nothing to indicate otherwise.
I would say it's a no go. I've seen this happen a bunch and lets face it, other than the real space junkies here it wasn't a huge success. It's a shame cause I really love the sim. Oh well I'll just enjoy the one that I have
I am not going to give up hope, guys. I was really looking forward to a version of SSMS with a very high resolution Earth, and other improvements. It would be nice if someone "in the know" could just pop in and confirm that SSMS2 is still in development, and that it will be released at some point....even if that is two years from now.
Quote from: Mogget on June 06, 2013, 08:23:46 AM
I am not going to give up hope, guys. I was really looking forward to a version of SSMS with a very high resolution Earth, and other improvements. It would be nice if someone "in the know" could just pop in and confirm that SSMS2 is still in development, and that it will be released at some point....even if that is two years from now.
I do confirm it, I have always done it, but it doesn't matter to some here because they do their best to doubt it anyway.
That is the reason why we don't comment it anymore, sorry.
Thank you, Christra. I thought that might be the case. I haven't been checking this site on a regular basis for quite some time.
Good news are on the way, please stay tuned !
Quote from: Cthulhus on June 12, 2013, 12:35:09 PM
Good news are on the way, please stay tuned !
Oh my god, did I read this right...? ? ? !
*tries my best not to get excited... Nope... Too late!! :D
:-0 !!!!!!!!!!
fantastic news. The dream is still alive.
Quote from: Cras on June 15, 2013, 04:54:56 AM
fantastic news.
Which news? Do you mean the news that there might be news eventually? ;D
exactly
No news is good news..
This must be a joke
Patience, young Padawan. I understand the frustration, but let's give them until at least midnight on Friday before we kick off ;D
Quote from: fleurenf on July 03, 2013, 01:19:03 PM
No news is good news..
Quote from: Jack Ryan on July 03, 2013, 03:20:10 PM
This must be a joke
Well, it all depends on how "
good news are on the way" should be defined :P
If it's meant to happen within the next month, it's no joke yet ;)
Well if someone says good news are on the way, and almost a month after there are no good news, I feel like this is a joke
Quote from: Jack Ryan on July 07, 2013, 03:45:56 PM
Well if someone says good news are on the way, and almost a month after there are no good news, I feel like this is a joke.
Duke Nukem Forever...
I'm just happy that "good news is on the way". It could easily have been another month of silence, so let's be thankful that we have a reason to be optimistic ;)
Quote from: Moonwalker on July 07, 2013, 10:38:00 PM
Quote from: Jack Ryan on July 07, 2013, 03:45:56 PM
Well if someone says good news are on the way, and almost a month after there are no good news, I feel like this is a joke.
Duke Nukem Forever...
If I remember correctly, when released, Duke Nukem Forever was considered awful at best, so I'm not sure this is a reason to be opimistic
Duke Nukem Forever could have been a great game, but it was released ten years too late, and not in the form that it should have been.
Since this thread beats the dead horse anyways, can I hijack it for one moment please-
Are there Still people working/doing Activations and Emergency Activations?
Thanks!
Nothing else to see here, move along with SSM2 discussion :)
Quote from: Tiberion on July 10, 2013, 04:27:32 PM
...
Are there Still people working/doing Activations and Emergency Activations?
Thanks!
Yes. :)
Quote from: Jack Ryan on July 08, 2013, 01:02:49 PM
Quote from: Moonwalker on July 07, 2013, 10:38:00 PM
Quote from: Jack Ryan on July 07, 2013, 03:45:56 PM
Well if someone says good news are on the way, and almost a month after there are no good news, I feel like this is a joke.
Duke Nukem Forever...
If I remember correctly, when released, Duke Nukem Forever was considered awful at best, so I'm not sure this is a reason to be opimistic
It wasn't supposed to mean optimism :P ;)
SSM2 might be released in the future. That's the good news. But the bad news is that, judging from the past, it might take place in years...
But, we still have SSM2007 :D I'll buy a new copy of it (because I used up the maximum number of activations due to several hardware updates of my PC, and because of a failure of my USB stick; I'll get a new USB stick). Since I've got time again, I will pick up my work on my training manual (systems descriptions) which I started some time ago.
I will not be conducting any more shuttle missions until SSMS2 is released.
Quote from: christra on July 10, 2013, 07:58:57 PM
Quote from: Tiberion on July 10, 2013, 04:27:32 PM
...
Are there Still people working/doing Activations and Emergency Activations?
Thanks!
Yes. :)
Oh that is cool. For the rest I'm patience.
You know, I wonder if something happened that forced the dev team to restart from scratch? That would account for the sudden slowdown and lengthy delay. It is not unheard of as some of us know. But keep in mind the original simulator was over 5 years in development.
Now there also could have been some legal issues over name usage rights, corporations are picky about seeing their names used without permission and in most cases without compensation. There is also the possibility of the current US administration, known for doing really s****d things, could have got their noses bent out of joint that some indie game company created this simulator.
I just hope they didnt decide to make a console version then port it to the PC! hehehe
My personal opinion is that SSMS2 is almost 99.9% vapor. A pity.
Hi Guys,
Not Vaporware and not legal issues.
Just an issue that cannot be disclosed right now.. Maybe in due time...
Just hang in there :)
(and say thank you, as "FighterOPS" would have charged 50$ just for the wait :P)
Thank you, Sir :)
Quote from: uri_ba on August 04, 2013, 07:52:54 AM
Hi Guys,
Not Vaporware and not legal issues.
Im going with had to restart from scratch...
Thanks Uri_ba,
Its not really not much info, but more than anyone remotely associated with this project has given this community in over a year.
Quote from: thammond on August 05, 2013, 06:08:23 PM
Thanks Uri_ba,
Its not really not much info, but more than anyone remotely associated with this project has given this community in over a year.
... not quite true, credit where credit's due...
Quote from: Cthulhus on August 04, 2013, 02:28:08 PM
Uriba and I are on the team and we already told you that the development is not stopped. That's all. It's long ? Yes ! Sure...
We are preparing for all users here something REALLY good and we want to do it well.
and im sure Christra has chimed in a few times... But when there are thousands of threads regarding the same topic spanning multiple forums, its hard to keep track... ;)
This is a tight-knit community and I do hope in time out of common courtesy that an explanation can be made about this unforeseen delay... Might make all concerned more "sympathetic"...
Cheers
Quote from: MECO on August 06, 2013, 04:41:40 PM
...
and im sure Christra has chimed in a few times... But when there are thousands of threads regarding the same topic spanning multiple forums, its hard to keep track... ;)
This is a tight-knit community and I do hope in time out of common courtesy that an explanation can be made about this unforeseen delay... Might make all concerned more "sympathetic"...
Cheers
Well, I decided not to answer or comment anymore on this subject because it is a waste of time if a small group here tries to be as negative as possible. It makes no sense to react on those negative comments.
We will show that this group is wrong. It just takes time.
Thanks.
Great to hear, Christa! I have had faith the entire time, I can't wait until it comes out ! I will enjoy it even more knowing that I never lost faith in y'all!
Keep up the great work!
Hi, guys!
I'm still here! I always make positive comments!
Cheers,
Vincent
I think it would help immensely if there was some type of official update from the dev team. You do not need to tell the whole story about the issues you are facing, but a little bit of information would go a long way at this point. Absolute silence does nothing for morale around here and I can see why some individuals find it hard to remain positive.
I wish to see SSMS2 released and developed on STEAM, with pre-orders and beta access, with Steam Workshop mod friendliness etc. I am patient, I will wait :)
SSMS(1) and F-SIM keep me still busy :)
I would prefer to be able to install SSMS2 without Steam.
I'm pretty sure the devs have said in the past that they're unlikely to release on Steam due to varying reasons.
It's been two and a half months now since good news are on the way was mentioned.
The information policy of Exciting Simulations is not understandable.
Quote from: Moonwalker on August 27, 2013, 05:44:49 PM
It's been two and a half months now since good news are on the way was mentioned.
The information policy of Exciting Simulations is not understandable.
Official Information will be released in due time. please note that Exciting Simulations might not disclose the reason for this long silence as it is up to them.
In truth, Exciting Simulations is clearly at fault here. You have made the crack, got us hooked, then teased us with even better crack and look what happens. The addicts go a little bats*** and lose all self control.
I, however, am able to control my urges and can quit this sim anytime I want to. In fact, 5 more missions and I'm done. 3 times through the list is enough for me. Of course, STS-1 is always fun so a 4th go around wouldn't be so bad. ISS construction is awesome too....so maybe......
mmmmmmmmm.....crack.
Quote from: Cygnus on August 30, 2013, 04:28:01 AM
In truth, Exciting Simulations is clearly at fault here. You have made the crack, got us hooked, then teased us with even better crack and look what happens. The addicts go a little bats*** and lose all self control.
I, however, am able to control my urges and can quit this sim anytime I want to. In fact, 5 more missions and I'm done. 3 times through the list is enough for me. Of course, STS-1 is always fun so a 4th go around wouldn't be so bad. ISS construction is awesome too....so maybe......
mmmmmmmmm.....crack.
Big fault of Exiciting Simulation, non doubts at all. They started to tease us all 2 years ago...then silence..then again hooked and teased...not serious behaviour anyway, whatever Exiting Simulaiton will tell us. Said that, let's hope SSMS2 will be ready asap :P
My thoughts (which mean nothing of course) is that one of the developers/programmers has left the scene - or gone to an opposition (with part of the code in his pocket!)
I would have thought that any code written by an employee would be the property of Exciting Simulations.
This is all speculation here, we have no idea, only the devs involved know what is going on, their call if you they want to share those details with us.
Me personally, I dont care. I would rather have some new pics SSMS2.
Let´s enjoy SSM2007 and stop talking about things we don t know.
And saying this still doesn't stop the speculators from speculating.
Welcome to the viscous circle that's been every SSMS2 thread ever created.
Quote from: kenralyon on September 17, 2013, 01:48:20 PM
i like SSMS07 just as much as the next guy. it's far better then 0rbiter could ever be.
well....lets not get crazy now. SSMS is great but you gotta give 0rbiter its props, it is the best space sandbox sim you can find.
Oh, is it now allowed to name the part of the shuttle which performs the orbit, reentry and landing by it's real name: 0rbiter?
Hey Cras, nice Idea.
/Armin
The fact is supposition and making up reasons will not make the design team any more likely to respond to you lot. For some reason they are not willing to keep their community involved in the game's development at all, personally I can't understand that sort of mentality. All they keep saying is 'things are moving along'. They have obviously got a lot of work to do on things that will not be very marketable such as coding and background computing stuff.
My own view is they should release a bi monthly development report to their community to keep people intersted, even if they are a year or two away from release. But committing hari kari by giving nothing is surely self defeating. If they arent making the game for their community it makes you wonder why they are bothering to do it at all. You would think they would ask some questions, find out what is important to their community, find out how to make a game people actually want to play. But the way it comes across is they are making the game they want to make and damn anybody who doesnt want to play it. Surely that sort of arrogant behaviour isnt worth any sort of support.
Its all very strange. I cant say I am bothered either way because I wont be buying the new game anyway - Kerbal Space Program being my limit of complexity. I only come here once a year or so out of interest in seeing how long this community will last with no feedback and how small it can get before the game is actually released.
Its a very strange way to carry on a business.
To be fair, they gave us a teaser four months ago with the "good news is on the way" post. I was assuming that this news would have been delivered by now, but I guess we will just have to carry on waiting patiently :)
Quote from: Nats on October 03, 2013, 12:21:47 PM
Its a very strange way to carry on a business.
If the business would carry on at all. But it stopped obviously, except support for product keys and something like that.
The last features pack for SSM2007 was released three and a half years ago (while they announced that they intend to cover most, if not all missions...). So SSM2007 isn't continued anymore for years. And there are no news regarding SSM for about two years, except a few screenshots which we got about one year ago.
I seriously doubt this project will be released. And for those who think that this is a bad mindset: blame those which are responsible for the bad information policy. But meanwhile almost everyone here actually knows that something really bad happened behind the curtain...
Quote from: Mogget on October 04, 2013, 08:40:33 AM
To be fair, they gave us a teaser four months ago with the "good news is on the way" post. I was assuming that this news would have been delivered by now, but I guess we will just have to carry on waiting patiently :)
Well, news will be released "in due time". So maybe in one year, or two years, or in three years...
But I doubt the big fan-base this sim once had will be still here.
It was with curiosity I checked this forum out once more and yes, nothing has happened since my last visit... Hmm can't remember when that was.
I lost interest when SSMS 2007 wouldn't work on my Laptop as it would not support integrated graphics and to hope that SSMS2 would breathe a sigh of relief is beyond comprehension. IMHO this sim is a dud that's why no updates or communication.
Perhaps follow the example in how to communicate like it's done in Star Citizen might bring confidence back.
Quote from: Moonwalker on October 04, 2013, 08:28:36 PM
But I doubt the big fan-base this sim once had will be still here.
Yeah, I wonder how many old SSMS fliers are still around. I know that for me, when SSM2 comes out I will bang the drum. The various boards and friends I have interested in space. I stream SSMS flights and they are interested in the program, it just shows its age, and I know a new version would certainly get their interests.
There will always be a fascination with the Shuttle, I firmly believe that. There is just so little options out there to give one the opportunity to fly her in a somewhat realistic fashion. That is the main reason I still hope very much that a new version of SSM is still on the way.
Hi, guys!
I'm still here! I'm still enjoying SSM2007 while I'm waiting for SSMS 2!
Cheers,
Vincent
We already have the best Shuttle Sim in existence. We can be patient. Frankly the only other thing Im interested in is a Deep space sim to Mars and beyond. We are already stuck in Low earth orbit in real life, why stay there in Sims?
The current one is pretty dang good. I've been enjoying it for some years now. Still amazed by it.
Mark
Quote from: kevinkowens on October 12, 2013, 08:15:15 PM
Frankly the only other thing Im interested in is a Deep space sim to Mars and beyond. We are already stuck in Low earth orbit in real life, why stay there in Sims?
You are not stuck in low earth orbit in sims.
I sent you a personal message.
/Armin
Has something happened since June 12 that has prevented the update we all expected?
Don't worry... Yet again, nothing to see in any of a (yet another) 7 pages thread about SSMS2... Move along...
I hope it has a sandbox mode. This fidelity combined with the KSP expansiveness would be just awesome.
Sorry, just has a vaporware moment.
Oh wait...
There already is a sim out there that is a solar system sandbox, you can do whatever you want with the Shuttle in there.
SSM's appeal is that you simulate real historical flights.
the new simulator will never come out.
all wait for nothing
had the hope it came out but nonononon
Any chance of a Christmas update?
There's probably a greater chance of pigs learning to fly than having a christmas update. One would imagine the dev team would post if there was any genuine news. Since they haven't, one can only assume there is none, nada, zip.
Had such high hopes for the sequel.
While I have been trying to keep up hope, the length of the silence has become ominous.
I am used to following mods for games that give no updates for long periods, that is expected and normal. When it happens to a professional product it rarely ends well.
What annoys me the most is the "good news are on the way" message that was posted on June 12!!! What was the point of that if there was nothing to report?? I apologise if that sounds very critical, but surely you can see my point?
Quote from: Mogget on December 10, 2013, 02:07:39 PM
What annoys me the most is the "good news are on the way" message that was posted on June 12!!!
My thoughts exactly. It's not cool to keep your customers dangling from a string and then not deliver. Sure fire way of losing your customer-base if you ask me.
Whilst the dev/beta team are not Exciting Simulations so we can't come down too hard on them, they are closest to the spokespeople of the company that I've ever seen during my times on the forum. One would hope they were people of their word
So I think it's not too exaggerated when I say that this dream is over.
Sadly I observe a general decline regarding development of aviation and space flight software, both payware and freeware. Developers suddenly disappear, and sometimes they even remove their software from the web.
My interest in aviation and space flight is shrinking. I don't see a chance for good software to play with in future, and I don't see exciting space programs taking place in order to inspire me. Except hat China is taking aim for the Moon with good success. While the US, EU and Russia are stuck in their technological hibernation. Yes, we still have the ISS. But for more than 10 years while we had Mir before. And we have Soyuz for decades. It's really boring meanwhile.
The 1970s and 1980s really were nice decades for kids to become interested in certain things. But these days? Maybe cell phones, Facebook, Twitter and console gaming (which killed MS FS) :-[
Bah,,,Humbug. Wow, guys if SSMS 2 doesn't happen, we will survive. But until you hear directly from the company just keep up the faith. And who knows, once the current president and his minions leave, NASA may get the funding and center stage once again. Anyway Have a Merry Xmas and a better New Year!
Rick "Flip" Aucoin Michigan USA
Hi, guys!
I'm still here!
Cheers,
Vincent
Quote from: vinny002 on December 20, 2013, 01:56:32 AM
Hi, guys!
I'm still here!
Cheers,
Vincent
Do you have some news to tell?
Feels like the first three of Duke Nukem Forever.
I understand that the devs don't want to talk about serious events, which delay development.
But as I saw with Greenheart Games' Game Dev Tycoon. Generating a real hype with interesting PR like the "Piracy Bug" in the "pirated" version, will push the game.
But it is a service to the fanbase to show some progress on SSM2 and the fanbase is generating a basic hype and that generates PR and more customers.
But even bad news are news...
Hi, Hyphon!
No news to report, I'm just waiting very patiently for the SSMS2 to be released!
Cheers,
Vincent
SSMS2 won't be released any more, pretty sure of that....
yeah, I am starting to think SSMS2 is not gonna happen....
sad really, it seemed like they were gonna make it quite a thing.
But alas, it is not meant to be.
SSMS2 is gone. Finished.
I am not convinced that it is "gone". Surely someone would let us know if that were the case? Nevertheless, a simple statement describing the current state of SSMS2 development would be appreciated. Total silence is never a good policy.
Guys, please don't be so negative about the SSMS2 is not coming out. Let's be positive, the SSMS2 will be out eventually. Patience, please. Thanks!
Cheers,
Vincent
Quote from: Mogget on January 01, 2014, 07:56:59 PM
I am not convinced that it is "gone". Surely someone would let us know if that were the case? Nevertheless, a simple statement describing the current state of SSMS2 development would be appreciated. Total silence is never a good policy.
Either afraid of the backlash, or they're not willing to answer all the questions that the community would invariably ask following any such announcement.
Personally I'd just prefer to know one way or another so I know if I can finally stop checking this forum every day in the vain hope of news.
I was really pleased to catch the tail end of this fantastically helpful community whilst still learning the skills to complete SSMS2007. I was looking forward to starting my SSMS2 career surrounded by the same helpful people however with NO news on SSMS2 in months, I can't help but feel Exciting Simulations will slowly lose their once loyal and very niche community.
Sad times :(
Yes, it's a shame that nobody can be bothered to actually tell us anything. Quite what Cthulhus was on about when he stated "good news are on the way" on June 12 last year is anyone's guess. I assume that the "good news" took a wrong turn, and ended up on a one way trip out of the Solar System.
Quote from: Mogget on January 03, 2014, 08:45:03 PM
Yes, it's a shame that nobody can be bothered to actually tell us anything. Quite what Cthulhus was on about when he stated "good news are on the way" on June 12 last year is anyone's guess. I assume that the "good news" took a wrong turn, and ended up on a one way trip out of the Solar System.
I think that something happened to the admin, who, I guess, is (was?) the "CEO". He suddenly didn't post anymore. And that was the beginning of the silence...
edit: a halt or delay of development due to "unforeseen" events either points to illness/accident (or even case of death), or to disputes.
That doesn't stop someone posting a simple message regarding the current state of SSMS2 development.
Quite clear : total silence sine 1.5 years, SSMS2 is gone, no one is working anymore on the project. Gone.
Sad.
:'(
Quote from: DenisFerrari on January 08, 2014, 12:12:45 AM
Quite clear : total silence sine 1.5 years, SSMS2 is gone, no one is working anymore on the project. Gone.
Sad.
:'(
What did I say here?
http://www.space-shuttle-mission.com/forum/index.php?topic=4938.msg38117#msg38117
And still a small group here doesn't stop whining. Is there a competition going on about who is writing the most bad comments?
The status of SSM2 hasn't changed. Therefore there is no reason to tell more. Any moaning or writing negative comments won't change or accelerate anything. You'll get informed when there is more.
Thank you.
Quote from: christra on January 13, 2014, 07:56:22 AM
Quote from: DenisFerrari on January 08, 2014, 12:12:45 AM
Quite clear : total silence sine 1.5 years, SSMS2 is gone, no one is working anymore on the project. Gone.
Sad.
:'(
What did I say here?
http://www.space-shuttle-mission.com/forum/index.php?topic=4938.msg38117#msg38117
And still a small group here doesn't stop whining. Is there a competition going on about who is writing the most bad comments?
The status of SSM2 hasn't changed. Therefore there is no reason to tell more. Any moaning or writing negative comments won't change or accelerate anything. You'll get informed when there is more.
Thank you.
This is insulting against your loyal customers. Back in june there should be news and now we are in january and no one heard anything. If anyone responsible of the project tells us that the project is not dead why should we think otherwise?
Even a bad news is better than anything, and a little bit of honesty too.
Quote from: Jack Ryan on January 13, 2014, 08:37:36 PM
Quote from: christra on January 13, 2014, 07:56:22 AM
Quote from: DenisFerrari on January 08, 2014, 12:12:45 AM
Quite clear : total silence sine 1.5 years, SSMS2 is gone, no one is working anymore on the project. Gone.
Sad.
:'(
What did I say here?
http://www.space-shuttle-mission.com/forum/index.php?topic=4938.msg38117#msg38117
And still a small group here doesn't stop whining. Is there a competition going on about who is writing the most bad comments?
The status of SSM2 hasn't changed. Therefore there is no reason to tell more. Any moaning or writing negative comments won't change or accelerate anything. You'll get informed when there is more.
Thank you.
This is insulting against your loyal customers. Back in june there should be news and now we are in january and no one heard anything. If anyone responsible of the project tells us that the project is not dead why should we think otherwise?
Even a bad news is better than anything, and a little bit of honesty too.
??
Where am I not honest? I told you in August last year what is going on and I repeat now, work is still in progress. I am not responsible for the project and all I can do is forward this information.
BTW, there are no customers of SSM2, only SSMS 2007, which is still running fine I think. ;)
I think we need to differentiate between the actions of the moderators and the INactions of Exciting Simulations.
Christra, please don't take all of this as a personal attack. I'm sure we're all aware that you do not work as a developer, and all fully accept that you can only pass on news that you've been given yourself. Appreciate that if you have no news, you have nothing to pass on.
What we are trying to convey to Exciting Simulations however, is that it is doubtful the community will hang on indefinitely with no news at all. If there is any way to feedback to the developers how toxic their current lack of communication is to their customer-base, I'm sure it would be greatly appreciated. A quick check of both Facebook and Twitter, they haven't been "active" in quite some time.
Unfortunately "no news" posts don't classify as updates... Whilst you point out that there are "no customers of SSMS2", we are all still prospective customers, and Exciting Simulations will need a customer-base to ensure SSMS2 is profitable upon release.
Loads of games now-a-days are selling games in an "alpha" state to the general public, and they in turn help iron out bugs along the way. They're doing great, and the community is thriving... There's already so much hype and excitement about these types of games, and they haven't even been released yet! Quite unlike this one as it stands. It's sad to see because this community was great.
Please, please, PLEASE Exciting Simulations, do not take your customers for granted. This is a niche simulator sure, however customers can be more easily lost than gained when mistreated.
I've tried to make this post as "neutral" as possible so no offence is taken :)
Quote from: MECO on January 14, 2014, 07:57:59 PM
I think we need to differentiate between the actions of the moderators and the INactions of Exciting Simulations.
Yes.
The last official news regarding SSM2 was posted by the admin more than two years ago. And he doesn't seem to visit these forums anymore.
Not a single word of what is going on, except "unforeseen events". We are supposed to believe that everything is fine and that we just have to be patient, with no significant news for years. And if we respond to the silence and lack of communication, the moderators feel offended and don't respond anymore.
Everything else we might get from a crystal ball...
By the way: happy new year ;)
We didn't even get that one...
It is unfortunate. Another sim I've been waiting a long time on is the new ATC simulator "Tower Cab." The sim, designed by a single programmer, is more than fifteen months past its targeted release date. But the developer tells his audience at frequent intervals what is going on and why. New images of the product development come every day, no matter how late the product is, giving his customers hope that the sim will someday be released. Exciting Simulations last gave us a peak two and a half years ago.
I would hope soon that Exciting Simulations will at least grant developers the right and ability to create the remaining missions for sale as service packs. Then at least that sim can finally come to its full potential.
Hi, guys!
I forgot to mention. Happy New Years to all of you! 2014 is going to be a great year!
Cheers,
Vincent
Quote from: vinny002 on January 17, 2014, 12:08:07 AM
Hi, guys!
I forgot to mention. Happy New Years to all of you!
Thanks :)
Quote from: vinny002 on January 17, 2014, 12:08:07 AM2014 is going to be a great year!
Personally, yes. But regarding SSM2 I have my concerns...
However, I might get a new copy off SSM2007 this year, as soon as I got a new (valuable) USB stick (which will hopefully last longer than my old ones...). Still a lot of things to do in SSM2007. And I'm also going to fly a lot this year with my PMDG 737 NGX 8)
Christra I must agree with Jack on this one. There was a comment about "good news on the way". I think you shouldn't make any of those comments if there is no news at all.
And another thing, if you post eye candy then people expect something from the developer and that is not a complete radio silence for over a year.
What you guys need the most is some communication expert.
That being said, I'm still happy with SSM2007 and I will enjoy it no matter what. And I'm checking in on a regular basis to see if there is some sort of news about the next SSM. So keep up the good programming work but also work on you contact with your (future) costumers.
Quote from: ALT326 on January 20, 2014, 09:13:31 PM
Christra I must agree with Jack on this one. There was a comment about "good news on the way". I think you shouldn't make any of those comments if there is no news at all.
And another thing, if you post eye candy then people expect something from the developer and that is not a complete radio silence for over a year.
What you guys need the most is some communication expert.
That being said, I'm still happy with SSM2007 and I will enjoy it no matter what. And I'm checking in on a regular basis to see if there is some sort of news about the next SSM. So keep up the good programming work but also work on you contact with your (future) costumers.
Did I post that comment? Did I post eyecandy? I did not.
You say 'There was
"a" comment...' and you say '...
"you" shouldn't make such comments...'
Again, I did neither of them. So please don't blame me for something I
did not.
The delay has a reason that I am not allowed to talk about because of its private nature. And it will take as long as it needs. I cannot accelerate it. The comments here won't accelerate it neither. But there is work in progress.
As long as there are no news worth to be posted there will not be anything posted. But some simply don't want to hear that or do not understand it, whatever. I accept the desire to get some news but there is nothing I can do.
I have to remain patient just like anybody else here. Quite simple.
Thanks.
Quote from: Cthulhus on June 12, 2013, 12:35:09 PM
Good news are on the way, please stay tuned !
That is what I call disrespectful Christra. I don't want you to be offended because clearly you don't have anything to do with that, but it's still quite annoying the fact that more than 6 months already passed
Quote from: christra on January 21, 2014, 12:11:47 PM
The delay has a reason that I am not allowed to talk about because of its private nature. And it will take as long as it needs. I cannot accelerate it. The comments here won't accelerate it neither.
I don't think that the community wants to accelerate it first and foremost. We just want a few informations/news. Because if there would be work in progress as you say, there should be informations/news after month and years. But since there aren't any news, we can only assume there is barely any true progress.
The problem here is what I said before and what can be read in your latest comment again: you are not allowed to talk. And that's not a good communication policy. We all know something is wrong, but someone decided to leave the community out in the rain.
I doubt that meanwhile anyone here still believes that there is a progress. And that's not because we are impatient or mean. It's because communication ceased.
Ok, I am out.
I don't comment on this anymore.
That's it.
Quote from: christra on January 22, 2014, 11:56:10 AM
Ok, I am out.
I don't comment on this anymore.
That's it.
Forgive me for saying so Christra, but you're taking all of this FAR too personally. Yes some people have called you out for saying stuff that you haven't, and that's only misinformation on their part.
Credit to you for being one of the only mods to continue to contribute.
We can surmise that whatever happened is bad, and has caused an unavoidably delay, but the single thing that I would like to emphasise across all this SSMS2 nonsense is that the developer's communication policy leaves a lot to be desired.
They should not be using you as middle-men to relay communication. Any dev worth their salt would have direct communication with their customers. THIS is what "the community" would like to see rectified before they see their would-be customer start to give up and leave.
I don't think I'm going to bother saying any more on the matter to be honest, but I personally would like this fed back to the developers.
We'd all like to see this released, but communication black-out is commercial suicide
I agree, MECO. It isn't fair that Christra, Cthulhus and other moderators should take the flak for this. It makes me wonder what on Earth is happening that is stopping Exciting Simulations from posting a simple update. It isn't so much a progress update as a "situation" update that everyone is looking for here. When there has been no comment from the development team for two years, is it any wonder that enthusiastic past and/or future customers start asking serious questions?
I apologise to Christra if he feels that anyone here has singled him out for the firing squad. Our frustration is not aimed at you. Trust me, as a person who answers phone calls all day for a roofing company, I know the feeling of being used as a target simply because I am the only person that the customer can speak to at the time!
Jesus you guys.... lighten up for goodness sake. the poor mod has had to put up with your whining for years on end.
If the project is delayed but still being worked on it could mean anything from a serious illness or a personal bereavement as much as being sued by one of the shuttle collaborators for using their products without legal permission. Could be anything. They could be working on the game one hour a month or several days a week. there could be a dedicated team of several or one bloke doing everything.
Whining on here aint going to make a damn bit of difference. The project will be completed when its completed and it will be released when its ready, if ever. And you will all buy it then if you are still alive by then lol!
But in the meantime go play Kerbal Space Program, Buzz Aldrins Space Program Manager, Take On Mars or Elite Dangerous or something else and forget about this project until you see news of it on Space Sim Central or whatever. This forum really is only still here because SSMS07 is still a live game. So if you dont have anything to discuss regarding that game go away and get a life elsewhere.
And stop bugging the mod for information or trying to pressure him into revealing something he obviously cant and is never going to. Please let it lie.
Hi, guys!
I got plenty of space sims such as the A-OK the wings of mercury, space engine, and or-biter to play while I'm waiting for the SSMS2 to be released.
Cheers,
Vincent
Quote from: Nats on January 22, 2014, 08:56:52 PM
Jesus you guys.... lighten up for goodness sake. the poor mod has had to put up with your whining for years on end.
If the project is delayed but still being worked on it could mean anything from a serious illness or a personal bereavement as much as being sued by one of the shuttle collaborators for using their products without legal permission. Could be anything. They could be working on the game one hour a month or several days a week. there could be a dedicated team of several or one bloke doing everything.
Whining on here aint going to make a damn bit of difference. The project will be completed when its completed and it will be released when its ready, if ever. And you will all buy it then if you are still alive by then lol!
But in the meantime go play Kerbal Space Program, Buzz Aldrins Space Program Manager, Take On Mars or Elite Dangerous or something else and forget about this project until you see news of it on Space Sim Central or whatever. This forum really is only still here because SSMS07 is still a live game. So if you dont have anything to discuss regarding that game go away and get a life elsewhere.
And stop bugging the mod for information or trying to pressure him into revealing something he obviously cant and is never going to. Please let it lie.
The problem neither is the mod nor the question when SSM2 will be released. The question is if there is a progress at all and if SSM2 will be released at all, since Exciting Simulations decided to stop communication and not informing its customers anymore of what's going on. So it is understandable that people start speculating and become disappointed. One can't decide not to give any information anymore and expect that people remain quite and patient for years without worrying what's going on. That's a bad communication policy.
There aren't any updates for SSM2007 anymore for almost 4 years. Again:
4 years. And no news regarding progress of SSM2 for 2 years.
If there is a progress, where it is? And if there is a progress which is that slow that there are no news for years, there is barely a progress which makes SSM2 vaporware as long as there are no news. It is as simple as that.
Christra,
Indeed you personally did not made such comments or put the eyecandy on. But you are a moderator so in some sort you are a representative of the company. As put before do not take it personal.
With hindsight, it's possible that Cthulhus simply meant that we will all be very happy with SSMS2 when it finally arrives (as opposed to any progress updates being imminent). It's very easy to misunderstand someone's comments on the internet, so I am quite happy to accept that :)
Quote from: ALT326 on January 24, 2014, 07:37:02 PM
....But you are a moderator so in some sort you are a representative of the company...
Incorrect. As far as I know, the moderators have no affiliation with Exciting Simulations in the slightest aside from being lucky enough to receive alpha releases of the product for testing.
Quote from: MECO on January 25, 2014, 03:08:08 AM
Quote from: ALT326 on January 24, 2014, 07:37:02 PM
....But you are a moderator so in some sort you are a representative of the company...
Incorrect. As far as I know, the moderators have no affiliation with Exciting Simulations in the slightest aside from being lucky enough to receive alpha releases of the product for testing.
Correct but they do have more information then we do. And they have a link to someone in Exiting Simulations the we haven't. So that is what I meant wit "in some sort"
No fear everyone, the exciting simulations project has just be sequestered.
Hopefully, they'll get some extra work done real soon.
Do I sense a Kickstarter project?
I am ready to back up Kickstarter project as long SSMS2 is to showcase latest and greatest in VR technology.
I am done. I cant reinstall 2007 without repurchasing the sim, hopefully i will find the CD version in the bargain bin.
60 bucks thrown away...
Are you saying that you can't contact the developer to get your activations restored? Surely customers don't have to pay for the sim all over again when they have used up their activations?
Quote from: Mogget on February 06, 2014, 03:59:17 PM
Surely customers don't have to pay for the sim all over again when they have used up their activations?
You have a limited number of activations. I have used my activations, and I can not activate it again. I'll have to buy it, which I still did not yet.
Quote from: Mogget on February 06, 2014, 03:59:17 PM
Are you saying that you can't contact the developer to get your activations restored? Surely customers don't have to pay for the sim all over again when they have used up their activations?
You have three activations. After that you are attached to another object by an inclined plane, wrapped helically around an axis.
That's ridiculous. You should be able to restore your activations with a quick email or phone call. You should NEVER have to pay for something twice.
Quote from: Mogget on February 07, 2014, 11:32:34 AM
That's ridiculous. You should be able to restore your activations with a quick email or phone call. You should NEVER have to pay for something twice.
Welcome to the world of Indie developers. They can and do set the rules, and profit from you using up your activations. What irks me is simple changes or an OS reinstall makes you have to reactivate. As a PC enthusiast I am always tinkering or adding something new to my system. So far the only two swaps that has not resulted in re-activation is video card upgrading and adding more RAM. Anyone else confirm anything else?
Quote from: Tiberion on February 10, 2014, 07:08:49 PM
Quote from: Mogget on February 07, 2014, 11:32:34 AM
That's ridiculous. You should be able to restore your activations with a quick email or phone call. You should NEVER have to pay for something twice.
Welcome to the world of Indie developers. They can and do set the rules, and profit from you using up your activations. What irks me is simple changes or an OS reinstall makes you have to reactivate. As a PC enthusiast I am always tinkering or adding something new to my system. So far the only two swaps that has not resulted in re-activation is video card upgrading and adding more RAM. Anyone else confirm anything else?
If you install it on a USB stick you won't have any problem when changing your pc components. It has always been recommended to do so.
Quote from: Jack Ryan on February 11, 2014, 04:35:53 PM
Quote from: Tiberion on February 10, 2014, 07:08:49 PM
Quote from: Mogget on February 07, 2014, 11:32:34 AM
That's ridiculous. You should be able to restore your activations with a quick email or phone call. You should NEVER have to pay for something twice.
Welcome to the world of Indie developers. They can and do set the rules, and profit from you using up your activations. What irks me is simple changes or an OS reinstall makes you have to reactivate. As a PC enthusiast I am always tinkering or adding something new to my system. So far the only two swaps that has not resulted in re-activation is video card upgrading and adding more RAM. Anyone else confirm anything else?
If you install it on a USB stick you won't have any problem when changing your pc components. It has always been recommended to do so.
Well, my USB stick quit working, and I have no further activations left.
The activation system is only good for Exciting Simulations, but for the user it's just a pain. As a user you are forced to install SSM on a USB stick, or you have to live with a limited number of activations. I don't know any other product which is based on such a activation system. Even MS Windows can be activated as much as you want. You get a new key by phone as often as you want/need.
I have migrated to Kerbal. I would love to see that freedom of choice with this level of realism. But alas, SSM has died a lingering death. Litigation does not take this long, even in Europe of crying out loud. Wonder how long it will be until we log on here and find out GoDaddy has the domain for sale...
I would just like to congratulate the users here for restraining themselves from posting in this thread for a massive 37 days! You are a credit to the human race.
Now that's been cleared up.....when are we getting SSMS2? ;D
Why do we beat the dead horse? Because we've all pretty much grown frustrated with the same twenty five missions (plus Ares 1-X) and want to fly something new. It would be cool if some enterprising soul could develop the remaining STS flights for SSM 2007 and offer them to the public.
The ;D emoticon was a BIG clue that I made that post for....shall we say....comedic effect. Evidently it failed to pressurise the emotional vacuum around here.
Here's to the next 37 days...
Quote from: Mogget on March 22, 2014, 05:19:33 PM
I would just like to congratulate the users here for restraining themselves from posting in this thread for a massive 37 days! You are a credit to the human race.
Actually guilty of PMSL haha
Hi, guys!
I'm still here! Right now, I migrated to Shuttle and space engine. All in good time, the SSMS 2 will be released when it's released!
Cheers,
Vincent
QuoteVaporware is a term in the computer industry that describes a product, typically computer hardware or software, that is announced to the general public but is never actually released nor officially cancelled.
http://en.wikipedia.org/wiki/Vaporware
Only 9 days this time, lads. Standards are slipping ;D
It has been two or three years since I used SSM2007. I have been waiting for SSMS2 all that time, and I shall carry on waiting until it is released.
Most of my spare time is spent with FSX at the moment.
Quote from: Mogget on April 09, 2014, 01:55:10 PM
Most of my spare time is spent with FSX at the moment.
Same here. It is simply amazing how much this "old" simulator still is supported by companies and private people all over the globe. And there is no end insight. No matter if we talk about new payware and freeware aircraft addons, scenery addons, additikonal tools and software of any other kind, and last but not least up-to-date world navigation databases for FSX for free. One can keep this sim as up-to-date as if it was a new peace of software. And with the corresponding addons it even looks up-to-date :)
Months drift by, and not a single word from the development team. I find it absolutely amazing to think that a product that is supposedly still "alive" is not being promoted by at least a few screenshots! It's all very well for moderators to appear once in a blue moon and say that "development is still ongoing", but this is getting ridiculous.
One day I hope I will know the reason why absolute silence needed to be maintained, and I damn well hope that it's a good one.
Quote from: kenralyon on May 08, 2014, 09:22:50 PM
:D i know what you mean. i have been flying FSX more then the space shuttle. i only have 3 missions done. and have not played it for 5 months now
I sadly couldn't use SSM for quite some time now, because my old USB stick quit working, and I depleted my number of activations. I got a new USB stick a few weeks ago however, but I hesitate to buy SSM a second time...
As for FSX: meanwhile I'm almost addicted to it since I got an Intel i7 in December 2012 ;D I am flying the PMDG 737 NGX, which is the most amazing piece of a simulated "flying machine" I ever got so far. Currently I create new flight plans with Jeppesen software and Flight Sim Commander. Next flight will be on Monday from Dusseldorf, Germany to Barcelona, Spain (about 2 hours) at 06:35 local time...
Quote from: Mogget on May 09, 2014, 11:55:04 AM
Months drift by, and not a single word from the development team. I find it absolutely amazing to think that a product that is supposedly still "alive" is not being promoted by at least a few screenshots! It's all very well for moderators to appear once in a blue moon and say that "development is still ongoing", but this is getting ridiculous.
One day I hope I will know the reason why absolute silence needed to be maintained, and I damn well hope that it's a good one.
I personally still think that the reason is most likely related to the admin. Something happened to him (accident / disease...) or he may have left the team or stopped working on SSM for some other reasons, while the remaining staff doesn't really know or doesn't even have the know how to finish SSM2 / or continue working on further missions for SSM07 at least. But even this already stopped for years, although their goal was to provide almost all historic missions over time.
One thing is for sure: this silence is not a good sign in any case. And it's a very bad way of supporting a community. Who seriously believes that SSM2 is a still work in progress? I bet almost nobody.
Quote from: kenralyon on May 10, 2014, 09:22:09 PMthe game of SSMS2 should now be considered VAPOR ware.
Not really now. It already was foreseeable last year, due to the decreasing communication, no news and admin not posting anymore for some time. It all stopped after the release of the last preview video.
I can understand what you mean by it not really being a simulator. It is an experience tho, it gives someone a glimpse of what it was like to operate the Shuttle during the various phases of flight, it has very realistic displays, the means that you manipulate them is also quite real.
Yeah the flights are on rails, it doesnt simulate orbital mechanics at all, but I can understand why they did it this way. It would be very overwhelming for someone unfamiliar to flying in orbit to grasp what needs to be done, and I think it does a good job replicating the way things were done, where you are not just up there flying this thing on your own, you got constant feedback and guidance from Mission Control.
With that being said....there are of course ways for people to actually fly a Shuttle in a realistic simulation of orbital mechanics and have it not be on rails, where if you screw up your burns you end up in the wrong spot and hopeless in ever getting to the ISS. I recommend trying this so you can get the full picture of what it actually took to get the Shuttle to where it needed to go. SSMS does a bit of a disservice in this regard where it makes rendezvous and orbit changes seem very simple and straight forward when in reality, they were not.
Not to mention it still kinda bothers me to see my speed continue to decrease during the post de-orbit burn coast period as I wait for Entry Interface. That right there shows you how it is not simulating gravity at all. But it doesnt bother me enough to not want to play the game. Still a fun experience worth a look for any space fan out there. SSM2 be real or not, the 2007 version still is hours of good fun.
Hi Kenralyon,
we are not allowed to write the word 0rbiter in this forum.
This makes it complicated to discuss the shuttle and its components which are the solid rocket boosters, the external tank and the 0rbiter.
The 0rbiter is the white thing with the name Discovery, Challenger and so on which lands after the mission.
If you write "The 0rbiter Discovery lands at KSC.", the forum would change this to:
"The shuttle Discovery lands at KSC."
I don't know why we are not allowed to discuss the other game here.
To do that, we should use another forum.
/Armin
0rbiter is a freeware software title that semi-accurately reproduces orbital mechanics, and is this sim's prime competitor. That is why 0rbiter is banned from this forum. Quite possibly there could be a issue between that software and this one, and that is why SSMS2 has died.
In other news I am returning to college to take a Digital Media degree that includes both game and video production. I hope I can learn enough programming to create my own sim that picks up where this one left off. But no promises...
Quote from: bjbeard on May 21, 2014, 02:31:23 AM
0rbiter is a freeware software title that semi-accurately reproduces orbital mechanics, and is this sim's prime competitor. That is why 0rbiter is banned from this forum. Quite possibly there could be a issue between that software and this one, and that is why SSMS2 has died.
But 0rbiter and SSM are two different kind of things, and therefore I don't see how they are competitors. Especially how there could be issues between those two different simulators.
SSM offers the most detailed Space Shuttle "mission" and procedures simulation. But it is scripted. SSM does not really simulate orbital mechanics. While 0rbiter does simulate orbital mechanics, but does not offer a Space Shuttle with such comprehensive missions and procedures simulation like SSM. So there is no competition. You just want orbital mechanics? Go with 0rbiter. You want a detailed Shuttle sim and not worry about orbital mechanics? Go with SSM. But most space flight enthusiats within the 0rbiter community are not really interested in something like SSM anyway, I think. They're mostly interested in correct physics and orbital mechanics instead of pressing buttons and doing checklists. So, again, I don't see any competition here.
There is certainly another reason why SSM is on a halt. I don't think that 0rbiter matters at all.
I really dislike it when I see people say 0rbiter is SSMs competition. It isnt. Moonwalker had it right. Anyone who loves space flight, would enjoy both, as both offer different experiences, and both I think are required to truly understand what it took to fly the Shuttle in LEO.
I also want to point out that 0rbiter doesn't semi-accurately simulate orbital mechanics, it simulates orbital mechanics extremely well, and if you have the hardware to do it, you can even remove some of the reductive safety nets put into the model to reduce frame stutters and make it an extremely accurate simulation of the solar system.
There is an addon for 0rbiter that does aim to fully sim systems and buttons and all that, but as you can imagine, progress on such a freeware addon for a freeware sim is slow to the point that it will never happen. SSM is still the best option out there for anyone who wants to know what it felt like to flip switches, see what the displays looked like, things like that.
If the developer doesn't want anyone talking about other products on this forum, then the best idea would be to keep us regularly updated with news about SSMS2. That way, our minds wouldn't start to wander.
Simsquared (Exciting Simulations parent company) has a simulator called "VSF". It simulates sea, air, land, and low earth orbit. http://www.simsquared.com/products.php
I bet this is reason SSMS 2 is held up, but also notice that the last update there was 2011...
Hi, guys!
3 years already with no news? It is amazing how fast the 3 years went by!!
Cheers,
Vincent
Even Vinny is getting worried. Never thought that would happen.
SSMS2 is definitely gone and died.
No one single doubt about this.
A real pity.
It is. A very big shame. I really hoped the project would somehow get back on track, and the Shuttle would live on in a new version of this sim. Enhanced graphics, more missions, really would have be fun. But alas....seems to not be in the cards.
Please read the official announcement :
http://www.space-shuttle-mission.com/forum/index.php?topic=4962.0
Very sad news indeed. R.I.P. Alex.
Very sad news :o
I sadly have seen developers of aviation and space flight simulators passing away in the past years due to nasty reasons. That's why I expected something like that might be the case related to the silence of SSM, which I already mentioned in this thread earlier. Very awful to read now that my fear was valid :'(
If SSM2 is going to be released in the future, I won't hesitate only one second to buy it, and salute Alexander my way.
Sincerest condolences to Alexander's family
My sincerest condolences to Alexander's family and friends.
How can I help to keep his memory and dream alive?
Hi, guys,
I'm so sorry to hear about Alex. This is very bad news indeed. RIP Alex.
Cheers,
Vincent
My sincerest condolences to Alexander's family and relatives Lets make the best space simulator to honor him!!.cheers..
Quote from: Moonwalker on August 29, 2014, 01:17:47 AM
Very sad news :o
I sadly have seen developers of aviation and space flight simulators passing away in the past years due to nasty reasons. That's why I expected something like that might be the case related to the silence of SSM, which I already mentioned in this thread earlier. Very awful to read now that my fear was valid :'(
If SSM2 is going to be released in the future, I won't hesitate only one second to buy it, and salute Alexander my way.
+1 from me.
RIP
Great to see some of the "old hands" back on the forum though :) Completely understand that it was his wishes not to make something so private placed on the forum, but I would like to think that we were all a tight enough knit community that we could have all come together at a time like this.
We all definitely share in the loss of such an integral part of the SSMS community. In fact, I think I will do a launch commemorating him now
Quote from: MECO on August 30, 2014, 02:49:17 PM
Quote from: Moonwalker on August 29, 2014, 01:17:47 AM
Very sad news :o
I sadly have seen developers of aviation and space flight simulators passing away in the past years due to nasty reasons. That's why I expected something like that might be the case related to the silence of SSM, which I already mentioned in this thread earlier. Very awful to read now that my fear was valid :'(
If SSM2 is going to be released in the future, I won't hesitate only one second to buy it, and salute Alexander my way.
+1 from me.
RIP
Great to see some of the "old hands" back on the forum though :)
Yes. Hopefully the community becomes alive again. As we all know the reason for the long period of silence now. And I don't think that "admin" wanted this place to become silent. Although he didn't want to make his illness public, which resulted in lots of speculations and disappointments due to the lack of information and news.
I have mixed feelings now. I think a very important member of the team behind SSM has gone. On the other hand, I can't hide my exploding excitement to read that SSM2 might become reality against all speculations of the past months/years. On another other hand I think SSM2 is what he (Alex) wanted to give to us. I think he lives on in the simulator. And I probably always will think about him when I use it. Just like I always have to think about another developer of an addon of the other free space flight simulator which passed away a few years ago...
Almost two years next month since I last posted, sorry and I send my most sincere condolences to Alexander, bittersweet news though, since it is good to hear the developers have not given up on SSMS2. :) :'(
My condolences to his family and relatives.
I will always applaud his outstanding work with SSM2007.
I'll have a new build version soon and I'll personally show you screens and videos.
Changes will be made on the forum/website preparing more news about SSMS2 as well. Your support is very important guys.
Hi, Cthulhus!
That is excellent news!
Cheers,
Vincent
Quote from: Cthulhus on August 31, 2014, 01:40:35 PM
Your support is very important guys.
As far as I am concerned: my wallet already is as wide open as possible; my regular visit in this forum was never decreasing; and I am ready to put my small b**t on top of a new virtual Space Shuttle.
I'm looking forward to SSM2 with one dry lucky eye, and with one wet eye for Alex.
I am very sorry to hear about Alex passing away. Whilst I am delighted that development of SSMS2 continues, the loss of someone actively involved with the project is extremely sad. I really hope that SSMS2 will turn out to be a glorious tribute to the man and his work.
Looking forward to the update, Cthulhus :)
Quote from: Moonwalker on August 31, 2014, 02:52:38 PM
Quote from: Cthulhus on August 31, 2014, 01:40:35 PM
Your support is very important guys.
As far as I am concerned: my wallet already is as wide open as possible; my regular visit in this forum was never decreasing; and I am ready to put my small b**t on top of a new virtual Space Shuttle.
I'm looking forward to SSM2 with one dry lucky eye, and with one wet eye for Alex.
Quote from: Mogget on September 01, 2014, 09:46:32 AM
I am very sorry to hear about Alex passing away. Whilst I am delighted that development of SSMS2 continues, the loss of someone actively involved with the project is extremely sad. I really hope that SSMS2 will turn out to be a glorious tribute to the man and his work.
Looking forward to the update, Cthulhus :)
+1 and very much +1
When you folks said in a previous post that it was a personal matter I was afraid it was something like this.
My thoughts are with the SSMS Team and Alex's friends and family.
My final words here:
It has been some months since I commented in this forum because I fought a hopeless battle against some overeager and negative rumour-mongers. And finally I was sick of it.
Now you know why I always stated that SSM2 will go on although on a slow pace. I had to respect Alex's wish of not to mention his illness. Nevertheless I always said the truth.
It is kind of embarrassing to see how the same people (you know who you are) are showing off their canted emotions here.
Let's put it this way: You won't miss me and I certainly won't miss those hypocrites.
My mission ends here.
Hi, Christra,
I'm sorry to see you go. I hope I didn't get you mad. Please forgive me if I got you mad. Thanks!
Cheers,
Vincent
Christra,
I had no idea that the silence was due to an illness. I was under the impression that it was some kind of legal matter, although I guess that could just as easily have resulted in a "no comment" situation. I was simply confused by the total lack of information regarding SSMS2, and yet it was apparently "still in development".
For what it's worth, I apologise for any offence I may have caused with any of my comments. I wish you the best of luck for the future.
Christra,
Sorry to see you leave. As said in one post a long time ago. Don't take it personal.
For the announcement about Alexander Lorinczi, my condolences to the team and the family and loved ones of Alexander. I hope you find the strength to go through this difficult times.
Please pass on my thoughts to Alex's family and close friends.
Christra, it's sad to see that you are leaving. However I do respect you decision and I believe that the honest people on the SSM community do out weigh the other 'element' that is sadly on internet communities.l
Quote from: christra on September 08, 2014, 07:40:52 PM
My final words here:
It has been some months since I commented in this forum because I fought a hopeless battle against some overeager and negative rumour-mongers. And finally I was sick of it.
Now you know why I always stated that SSM2 will go on although on a slow pace. I had to respect Alex's wish of not to mention his illness. Nevertheless I always said the truth.
It is kind of embarrassing to see how the same people (you know who you are) are showing off their canted emotions here.
Let's put it this way: You won't miss me and I certainly won't miss those hypocrites.
My mission ends here.
Sorry I have to say this, but I think you overreact and take things too personal. That speculations are going on when there are no news for months and years just is natural, especially because nobody here knew what was going on behind the curtain.
And I doubt that people are showing canted emotions here by the way.
Anyway, I wish you all the best.
And above that we are all waiting with our credit card in hand until SSMS2 will come out.
My condolences. Sorry to hear the news about Alex.
I think under the circumstances Ken, maybe a little bit of renewed patience is called for?
Quote from: kenralyon on October 22, 2014, 01:48:48 PM
i hope no one finds this rude or any thing after what happen but has there been any update/news as to what's going on with our next space adventure?
I would guess that something might possibly happen at Christmas. Either news or even the release. But it's only my personal speculation and hope...
Yep, I know that this is not the first time we said that but I try harder to show you something (videos, pics) as soon as possible.
Normally, I'll be able to show you some pics in few days.
My deepest Condolences to Alexander Lorinczi family
Before buying ssms2007 i had gone in Jehl Xavier facebook page (associated with space shuttle simulator 2007) on nov-14 and messaged him whether i should buy ssms 2007 or should i wait for ssms2 but there was no reply
but still i brought ssms2007 on nov-14. If ssms2 comes out in near future kindly requesting if possible to give people like us get some discounts.
Thanks
Quote from: Sunil K on November 16, 2014, 07:26:25 AM
My deepest Condolences to Alexander Lorinczi family
Before buying ssms2007 i had gone in Jehl Xavier facebook page (associated with space shuttle simulator 2007) on nov-14 and messaged him whether i should buy ssms 2007 or should i wait for ssms2 but there was no reply
but still i brought ssms2007 on nov-14. If ssms2 comes out in near future kindly requesting if possible to give people like us get some discounts.
Thanks
I didn't get your facebook's message sorry :(
I am really looking forward to starting my Space Shuttle career again when SSMS2 is released. I have not used SSM2007 for probably three years, so I will be rather rusty when I return to the launch pad! It will make a nice change from P3D and Assetto Corsa :)
Quote from: kenralyon on January 29, 2015, 04:19:32 PM
any ideas when this thing will be ready to fly
I personally tend to change the word "when" by "if"...
I just got the latest alpha build for testing :)
I'll try to make some screens or videos or give some information.
Quote from: Cthulhus on March 09, 2015, 03:14:51 PM
I just got the latest alpha build for testing :)
I'll try to make some screens or videos or give some information.
<3
I volunteer for testing.....
Well what would be nice is to have regular updates. The news feed hasn't been updated since September 4th, which is kind of sad when you think about it. I understand a death can set things back emotionally and otherwise, but SSMS also has to think about the thousands of people that support this cause. A game called Kerbal Space Program is in its beta phase right now, and continues to receive support after over two and a half years not by updating the game every month, but by posting on their site what they have been up to every week on "Devnote Tuesday". I'm not asking for SSMS to update every week, but once a month sure would be nice. No matter how boring it may seem, we are always interested!
Just speaking my mind,
Sneeze
I'm a moron. Disregard.
Give them a chance, Ken. It isn't that long ago that Cthulhus gave us screenshots and updates. I am confident that we will see more updates soon!
Quote from: kenralyon on April 30, 2015, 12:21:37 PM
yeah but I will be done with SSMS07 before they ever get the new simulator out.
Play it all over again then, it's never ending fun... I just started over for the third time and I'm enjoying that as the first
I haven't used SSMS07 for several years! I decided to wait for SSMS2 (because of the superior Earth graphics and other improvements), but it has obviously been a lot longer wait than I had expected.
That's the best we can all do at the moment.
Just a wild left field question, but I was perusing the last (sniff, wipes tear...) press package and noticed that there were some notations that said "OV-105 Only" next top some switches. Will the individual vehicle FD's replicate this level of detail?
Quote from: kenralyon on May 02, 2015, 12:14:12 PM
yep. the hours for this game maybe long and the learning curve maybe steep. but holy moly is it fun :)
I agree. Its great to still having the Shuttle Program (at least in the Cyber World) Still going.
The only real major difference between Endeavour and the other Shuttles would be the GPS bank of switches (the older Shuttles had TACAN switches there) and the number of cryo tanks, so you would see different number of switches for those.
I think it was stated further back that SSMS2 will include all of the missions in SSM2007, and a batch of new ones (including plenty of ISS missions). It would be nice to be able to fly lots of ISS construction missions, right from the very start!
Cthulhus, no screenshots, no videos, no news...nothing ?
You promised new screenshots and videos last March :P
Cheers
Denis
Hi, kenralyon!
I think the SSMS2 will cost the same as the SSM2007 which is $50. @cthulhus: how is the SSMS2 coming along? I'm really looking forward for trying out the SSMS2 on Christmas of this year! Thanks!
Cheers,
Vincent
Before anyone jumps all over Vinny about a Christmas release, no dates have ever been confirmed as far as I know, and cost is mere speculation at this point.
Hi, guys!
Thanks for being calm! The new SSMS 2 is worth waiting for! It is better to have the SSMS 2 released virtually bug-free than have the SSMS 2 released early and found out that the SSMS 2 is buggy!
Cheers,
Vincent
Quote from: vinny002 on July 15, 2015, 06:17:36 PM
Hi, guys!
Thanks for being calm! The new SSMS 2 is worth waiting for! It is better to have the SSMS 2 released virtually bug-free than have the SSMS 2 released early and found out that the SSMS 2 is buggy!
Cheers,
Vincent
Vinny with all due respect, this is all pure speculation. Due to lack of communication we do not know if delays are to eliminate bugs. We do not know if the final release will be bug free. We do not know how far along in the process they are. We do not know if it will ever be released. We do not know much of anything.
Quote from: thammond on July 16, 2015, 01:21:38 PM
Quote from: vinny002 on July 15, 2015, 06:17:36 PM
Hi, guys!
Thanks for being calm! The new SSMS 2 is worth waiting for! It is better to have the SSMS 2 released virtually bug-free than have the SSMS 2 released early and found out that the SSMS 2 is buggy!
Cheers,
Vincent
Vinny with all due respect, this is all pure speculation. Due to lack of communication we do not know if delays are to eliminate bugs. We do not know if the final release will be bug free. We do not know how far along in the process they are. We do not know if it will ever be released. We do not know much of anything.
I second this. If development time had a direct correlation with stability and polish, then Duke Nukem Forever would not have been as terrible as it ended up.
In software development, if you wait too long, you can get into this vicious cycle where you work for so long, then technology changes, then you have to switch engines, and the thing never makes it out the door. This is what happened for a long time to DNF, and there is good reason to believe this is what happened with Half Life 2: Episode 3.
That being said, I would very much look forward to SSM2, and in today's current gaming climate, they could go the crowdfunding route if they so chose. However the expectation to that is to give early access, beta access, and regular updates on the development.
I hope we get to see such things happen.
Quote from: vinny002 on July 15, 2015, 06:17:36 PM
Hi, guys!
Thanks for being calm! The new SSMS 2 is worth waiting for! It is better to have the SSMS 2 released virtually bug-free than have the SSMS 2 released early and found out that the SSMS 2 is buggy!
Cheers,
Vincent
Vinny, at this point, I'm not convinced anymore that it's better what you say. Only my opinion ;)
The strange thing is that we do not know anything about everything.
I'm also quite convinced that 99% all of us is thinking this.
Said this : I look forward SSMS2 will be out asap, even if a beta or a trial.
..Think about it, this would be the best option for all and - above all - for SSMS2.
...as they say, just my 2 cents :)
Cheers
c'est trop long je le veut toute suite je ne joue plus au 2007 trop moche j'attend le cockpit virtuel pour user de mon track ir a 100%
espérons que le développement continue!!!
new screens added !
"Preview : ISS RMS Arm" thread.
Any News from SSMS2? :)
regards
Quote from: kenralyon on September 13, 2015, 06:28:05 PM
i seen the new pictures. they look great. so does that mean this thing is getting closer to delivery?
Yes it is one day closer than it was yesterday, which is one month closer than last month, which is one year closer than last year...
Quote from: thammond on September 18, 2015, 03:08:12 PM
Yes it is one day closer than it was yesterday, which is one month closer than last month, which is one year closer than last year...
You, my friend, you won :D :D :D
Will there be female voice's comms for STS-93 for the whole mission and not only for the launch phase, since the commander was a woman, the great Eileen Collins?
There is no telling. I would speculate not.
Have have no information about this yet ???
Quote from: Cthulhus on September 23, 2015, 12:08:33 PM
Have have no information about this yet ???
Thanks for the feedback anyway Cthulhus. I would like to ask you something else: I know it's out of topic, but could you put me in the hall of fame? I've asked for that several times in the Hall of Fame topic with no luck ??? :'(
Oh Hey!
Its been quite some time since I've checked out this site. Honestly, felt that sim2 wasn't going to happen. Its good to see some more activity here!
Side note here. Any consideration in placing both of the sims on steam? "could" resolve a lot of legal license issues as well as make it easy for legitimate license owners to reload when hardware is updated.
Hey guys, what's up? I was thinking that, if possible, would be nice to have live soyuz undocking from Iss during STS-134, if in the next game there will be STS-134. Good work to the team, good flights to the crew members, cheers ;) :)
Is this thread dedicated to giving suggestions for the SSMS2? Or is there perhaps another thread for that purpose that I overlooked...
http://www.space-shuttle-mission.com/forum/index.php?topic=4983.0
Thank you Pappolus! :D I didn't think such an exciting topic's last activity was a year ago, so it just happened to slip my threads scanning.
P.S.:
Where can I post questions about this forum generally?
Right now I am looking for a way to edit one of my posts. In some cases I have the edit icon available, and in others not. Thank you.
...no longer excited
Pity the source-code for SSM was not opened years ago
Have all of you ever thought, even for just a second, that they might, and I say might, have a normal life, where a real job is needed to bring food on the table, and thus they cannot afford to work on it 24/7? Give them a break, will ya? ???
I prefer them to spend time working on it rather of receiving continuous updates. And besides, SSMS 2007 has been under development for more than six years before release. So be patient, we will have clues at the right time.
error
I don't mind the waiting so much, developers know what they got to do and how they need to do it. And how much time they can afford to invest in it. Besides, SSM1 is keeping me quite busy if I get really involved in it :D
However I do miss participation of developers on forums, because we (or I at least) have suggestions for SSM2. It would be nice to hear their opinions or at least know they are aware of it :)
Listen, it takes as long as it takes. If you don't like to wait, or if you now think that it's just "vapor ware", as you say, you can always leave and retire your shuttle now. Flying the Shuttle, especially during rendezvous and docking, should have teached you to be patient. And it's not true that when they see a thread that they don't like, they close it. Everyone here in this forum is waiting as you, but you are the only complaining about the waiting every two - three months. So please, for our wellness, stop, if you don't want or can't wait, go.
Quote from: kenralyon on February 15, 2016, 01:07:44 PM
I have been waiting just like every one else. but there is a point in there where one should just move on when after months of no updates or news about a product it's time to move on. I am not complaining at all.
Well, this sounds like a complain to me... so, as you said, move on if you're tired of waiting. And by the way, no one, me neither, said that you created this thread, so I don't know what are you talking about ???
I think it was mentioned somewhere that they are hoping to release SSMS2 before the end of 2016. Since that is ten months away, it's probably best to just wait patiently for a few months, and hope that we get an update during that time.
Quote from: Mogget on February 16, 2016, 08:52:22 AM
I think it was mentioned somewhere that they are hoping to release SSMS2 before the end of 2016. Since that is ten months away, it's probably best to just wait patiently for a few months, and hope that we get an update during that time.
I concur Mogget :)
Been waiting just like everyone else. Since the developers have been quiet and updates seem to come at a rate of once every two years, all I do is check once every year. This is my once-a-year check. That way I don't get impatient. This is simply Duke Nukem Forever part deux (hopefully with a good game at the end, and hopefully way less than 12 years in "development hell"). See ya in 2017, and hopefully by then we got a shiny new sim to purchase.
EDIT: Ah. Saw a post saying there might be a beta test by holiday season '16/new year's '17. Might check back in October then. :) There's still signs of life. That's why I keep checking. Gotta keep the hope alive. Updates have been scarce, but none have yet to say "SSM is indefinitely discontinued". That alone is a sign of hope.
SSM2 is on track for release, right after Half Life 3 Patch 1.1 ...
Hi, RW-1!
That is excellent news! Thanks!
Cheers,
Vincent
Clearly something lost in translation there.
RW-1 was being sarcastic due to the fact that Half Life 3 has been long awaited and yet never released.
Please only pay attention to posts made by the moderators of the forums for any real announcements.
MECO
Hi, Meco!
That makes sense! Thanks!
Cheers,
Vincent
I check the forums from time to time but I may have missed it... Has any of the developers/admins posted on the forums recently (or in past couple of months)?
Quote from: thor336 on April 13, 2016, 12:56:01 PM
I check the forums from time to time but I may have missed it... Has any of the developers/admins posted on the forums recently (or in past couple of months)?
Last time (end of 2015 or thereabouts), they said beta release after Christmas/new year's eve holidays and game release by the end of the year. At this time, launch control is NO-GO ;)
Quote from: Pappolus on April 13, 2016, 09:33:38 PM
Quote from: thor336 on April 13, 2016, 12:56:01 PM
I check the forums from time to time but I may have missed it... Has any of the developers/admins posted on the forums recently (or in past couple of months)?
Last time (end of 2015 or thereabouts), they said beta release after Christmas/new year's eve holidays and game release by the end of the year. At this time, launch control is NO-GO ;)
Thanks Pappolus. I knew the expected dates for releases. I asked simply because I wonder, if they are checking forums for our suggestions. It would be nice if they did, and even nicer to get feedback on suggestions, imho ;)
Quote from: thor336 on April 15, 2016, 06:13:18 PM
Thanks Pappolus. I knew the expected dates for releases. I asked simply because I wonder, if they are checking forums for our suggestions. It would be nice if they did, and even nicer to get feedback on suggestions, imho ;)
Sorry, no clues about that :-\ Anyhow, you're welcome :)
*walks in for the first time in two years, sees nothing has changed.. walks out* :-\
Hi all,
I'm here on my irregular-periodically (but on average 3 monthly) check-in.
Just here to show my interest in the game, I hope it works as a motivator for the developers, whom I which all the best and enjoyment during development.
Take care! till the next check-in!
Rico
Admin,
Thank you for your "Latest News" post today. It is very much appreciated to get an update of this nature.
Brilliant post Admin. Hopefully that will shut some people up :)
Quote from: MECO on May 25, 2016, 04:48:42 PM
Brilliant post Admin. Hopefully that will shut some people up :)
I fully share your thought MECO, but unfortunately some people seems to have a mouth just to give it air, thus I'm afraid that your hope is unlikely to be satisfied :'( #nevergiveup #waitingGOforlaunch :D ;D 8)
Thanks for the update. I'm looking out for more news. Keep up the good work.
Quote from: MECO on May 25, 2016, 04:48:42 PM
Brilliant post Admin. Hopefully that will shut some people up :)
You won't shut me up that easily! :D
On a more serious note though... I am very happy to see the update on SSMS2. Also I would very much appreciate devs' participation in the forums - to discuss suggestions and get feedback on them.
Thank you and best success with development!
Hi, Admin!
Very good post about the SSMS2! Excellent news! Thanks for sharing!
Cheers,
Vincent
Thanks for the update, Admin. Much appreciated. I am still very interested in SSMS2, so monthly updates are very welcome.
Thanks Admin.
Look forward to the next instalment.
After all these years waiting for the release..it is like who cares if it ever is released..i don't//Remember it is only a game..The Shuttle program is over with..like Tigar Woods ...it was nice at the time//but his era is over with too so it is time to move on...
Quote from: steve carter on June 21, 2016, 12:56:17 AM
After all these years waiting for the release..it is like who cares if it ever is released..i don't//Remember it is only a game..The Shuttle program is over with..like Tigar Woods ...it was nice at the time//but his era is over with too so it is time to move on...
If you want to move on, you can leave. Move on and let that spot free for us
SSM 2 Will launch when the time is right, lets all don't get launch fever. Remember the down times before STS-1 and after 51-L and 107.
Thanks for the new update Admin. Since we are talking about de-orbit and landing, I was wondering two things: about deorbit, will the "plasma phase" last longer like in real life compared with SSMS2007? The second thing is will the landings be somewhat like F-Sim? Because I remeber that in SSMS2007 there where some mistakes about that, especially regarding the position of the speed brakes. Best wishes of a good work, regards :) ;) :D
Yeah! Thank you very much for this good news!!! ;D ;D ;D
suprised that no one thanked for the update. So thank you!! looking forward to the next one
Quote from: kenralyon on October 12, 2016, 04:08:18 PM
I don't remember seeing it is this simulator going to have all the same missions as SSMS07 or are there going to be different ones as well? cause if they are the same just better graphics? I may not buy as I have done almost all of them already
There will also be new missions
Quote from: Pappolus on October 12, 2016, 06:52:26 PM
Quote from: kenralyon on October 12, 2016, 04:08:18 PM
I don't remember seeing it is this simulator going to have all the same missions as SSMS07 or are there going to be different ones as well? cause if they are the same just better graphics? I may not buy as I have done almost all of them already
There will also be new missions
Not sure based on the May update from Admin. He said there are 3 missions done so far STS-1, 8, 128. Also said that there would be no MIR missions to start with and not all the old missions would be added to start with. Didn't say anything about new missions though.
Quote from: thammond on October 18, 2016, 06:06:52 PM
Not sure based on the May update from Admin. He said there are 3 missions done so far STS-1, 8, 128. Also said that there would be no MIR missions to start with and not all the old missions would be added to start with. Didn't say anything about new missions though.
Maybe not from the beginning, but there will be new missions for sure, at least this is what they said some time ago, before they started with the monthly update thing (altough not really monthly ;)). From what I understood, they decided to leave something behind to release the game, such as MIR missions, but they said they were looking forward to add those missions later on. So be faithful and wait patiently for more news and updates. Cheers ;D
Quote from: kenralyon on October 20, 2016, 02:05:00 PM
good god the mir missions? that was a long time ago. lol that would be interesting to go to. but the ISS is more fun cause it's bigger.
Well, since this is called "Space Shuttle Mission Simulator" and not "ISS Missions Simulator", and considering that the Shuttle-Mir program was part of the Space Shuttle Program, regardless if it was 2 years ago or 20, it's nice to have it included. Let alone the fact that the Shuttle-Mir program, led to the beginning of the International Space Station project, and the definition of rendez-vous and docking procedures. And besides, bigger doesn't necessarily mean more fun.
Regards
Hi guys!
Just some info to clear things out. There will be new missions, and MIR will surely be included.
Plan is to have some old missions since they are easier to add, and maybe a couple of new missions for the release.
We believe that one of the new missions should be the final mission ever for the space shuttle anyway.
It still takes quite some time to convert the old missions since most graphics will be updated.
More details will be added and some small misstakes corrected during conversion so it will be a whole new experience to play the old missions anyway.
Admin
Quote from: Admin on October 22, 2016, 09:34:31 AM
Hi guys!
Just some info to clear things out. There will be new missions, and MIR will surely be included.
Plan is to have some old missions since they are easier to add, and maybe a couple of new missions for the release.
We believe that one of the new missions should be the final mission ever for the space shuttle anyway.
It still takes quite some time to convert the old missions since most graphics will be updated.
More details will be added and some small misstakes corrected during conversion so it will be a whole new experience to play the old missions anyway.
Admin
Thanks for the update and the clarification Admin, very much appreciated. I was actually wondering where the "Latest News" updates went, it's been a long time since the last one :)
Many thanks for the update, Admin. It sounds like SSMS2 is really starting to take shape! I look forward to resuming space shuttle missions at some point in the future. It's been a while since I used SSMS2007....
Admin,
Thanks for the update.
Thanks for the update guys. Keep up the good work.
Quote from: kenralyon on November 15, 2016, 07:03:43 PM
so is there going to be a release date any time soon or is it going to be years before we will get to fly this?
If you put the same effort into completing SSMS2007 as you do whining about when SSMS2 is going to be released, you would have had 2007 completed months ago... Finished 2007? ... Increase the difficulty level... There's plenty of "play" with what you have.
SSMS2 will be released when it's good and ready and not before. They aim for monthly forum updates which is at least something. Exciting Simulations is clearly an indie developer and is doing this "on the side" of other work and life commitments.
You're not the only one waiting, but constantly posting asking "when", isn't going to make the process go any faster. If you don't have the patience, leave the community.
Question to the DEV Team :
Last time, you gave an approximation of the release date ("Before the end of the year"), as I asked to you, and I thank you for that.
My question : is the approx' date that you given is always up-to-date?
And if it not, can you give a new approximative date? Even if it is false. See that as a reference/magnitude.
Thanks and regards.
Thanks for the update Admin. I take this opportunity to wish you, the dev team and all my fellow astronauts here on the forum a merry Christmas and a very happy new year, hopefully a year full of new old Shuttle missions and breathtaking lift-offs :) ;D
Thanks for the update Admin and wishing you and all in this community a prosperous 2017.
I would also like to wish everyone a very happy, healthy and successful 2017! And many successful missions in orbit, regardless of game version :D
Hi, guys!
Happy New Years of 2017!!
Cheers,
Vincent
Happy New Year! Still keep coming back. I hope you guys could come with SSMS2 on Steam Greenlight to raise more public awareness. Have you considered transitioning to Vulcan API from older OpenGL API?
Hello!
We have not considered it.....Yet.
We might well convert SSMS2 in the future, if the speed gain is significant.
But with current pace it will definitely NOT be before release.
The reason we first picked OpenGL was the ease of use.
But lately, while DirectX seems to get more like OpenGL, OpenGL seems to become more like DirectX. If you get my meaning :P
I know many people say that you need to use DirectX or OpenGL4.x and onwards if you gonna make something more then a "helloworld" demo.
But I dont agree at all. You just have to take look a few years back at all stuff produced by OpenGL.
Quake, Half-Life....and even today with Minecraft.
Personally, I prefer a "depth" in a game. Kick ass graphics is just a bonus. And games that is produced the otherway around, with concentration on graphics, usually have a short lasting appeal.
But thats just my two cents.......
Admin
Many Thanks for the feedback as always Admin. Any chance of updated screenshots, just to cure the SSMS2 "itch?"
All in all, I believe what you do is great and SSMS2 will be worth the wait. Glad to hear that an Alpha is soon.
Thanks for the latest update and for the new year's wishes, it's great to know that the wait is finally coming to an end. I can't wait to fly again on the Shuttle. Regards to the whole development team, cheers :D
Hi, Admin!
That is excellent news! I cannot wait until I try out the SSMS2 alpha!! Thanks!
Cheers,
Vincent
I understand that depth is the most important aspect if you want a detailed simulation of Space Shuttle missions. Nevertheless, graphics are also very important to me, so that little note about KSC getting a graphical update is very welcome :) In addition, I am REALLY looking forward to seeing the new high resolution Earth from orbit. Bearing that in mind, I would like to think that the graphical transition from surface to orbit is much smoother in SSMS2 than it was in SSM2007. There was a point in the ascent (it may have been close to SRB separation) when the Earth graphics changed from high res to low res instantly. That kind of thing completely ruins the realism, so I sincerely hope that the transition is seamless for SSMS2.
Hello all,
First, congratulations for the work acomplished.
I have a question about the next update:
The avionic, systems and checklist will be the same for STS-1 and STS-135?
Or all missions will have their own particularities (like in real life)?
Thanks for replies and have a nice day.
I have a question as well: will the sand runways at Edwards have better markings? Because in SSMS07 was very difficult to see :-\
Ok..I got time to squeeze in an answer to a couple of questions here.
First, at release time, there will be only one checklist. As long as we dont use any old shuttle configurations we wil use the latest check-lists.
Nothing prevents that from changing anytime in the future of course.
Second, EAFB runway lines. In the new version we have implemented them as 3D lines. It needs quite some tweaking since theres a lot of Z fighting when viewed from a distance. But during landing its razor sharp.
We will provide new screenshots when the next alpha is distributed.
Regards!
Admin
Quote from: Admin on January 22, 2017, 09:59:57 AM
Ok..I got time to squeeze in an answer to a couple of questions here.
First, at release time, there will be only one checklist. As long as we dont use any old shuttle configurations we wil use the latest check-lists.
Nothing prevents that from changing anytime in the future of course.
Second, EAFB runway lines. In the new version we have implemented them as 3D lines. It needs quite some tweaking since theres a lot of Z fighting when viewed from a distance. But during landing its razor sharp.
We will provide new screenshots when the next alpha is distributed.
Regards!
Admin
Thank you very much for the quick reply Admin, that will be a very welcome improvement.Good work :D
Bought the dowload version after the free Beta and long time ago the CD version. And hoppe the outer version coming out as well. At this point study my over 10.000 page real shuttle manual and checklist.
a good test pilot is always in training
Thomas
Admin,
I hate to be that one guy, but what's going on with SSMS 2? We haven't had anything in the "Latest News" section since January, and while I understand that yall are busy and there is probably nothing really interesting to report, it would still be nice to have baby updates every now and then. Something as simple as "We're still working on [Insert thing here] right now" would suffice. We love hearing from you!
Thanks
Sneeze
Agreed
Thanks for the update, very appreciated. Good to know about progresses and changes, everything sounds pretty and tasty, and also makes me think that it's going to be a lot of fun. I take this opportunity to wish you, the development team and fellow virtual astronauts a very happy easter. Cheers
Pappolus 8)
Thanks for the update Admin. Hope everything proceeds smoothly from here on.
Thanks for the update Admin. Congrats on finishing STS-1 everybody :)
Thank you for the update. And congrats on finishing STS-1. Have a nice Easter.
Yayyy! Updates! Thank you!
The tweaks and development sound awesome. Sooooo looking forward to the "finished" product. Congratulations on the goals achieved so far! I'm going through 2007 one last time before shutting it down in anticipation for SSM2. This will be my 5th time flying all the missions and I have to say sts-51a is probably my favorite. Just finished it again.
Patiently waiting. 8)
Hi, Admin!!
Very good SSMS2 update!! Question for you, is the SSMS2 beta will be an open beta or a closed beta? Thanks!!
Cheers,
Vincent
I want to know same thing. Beta is closed or we can test it as well? I hope so.
I wouldn't be surprised if this was closed beta. Let's not get too giddy ;)
I am delighted to hear SSMS2 is happening.
Would you consider releasing it on Steam so we can record our achievements forever; allowing for Steam Workshop mod support?
You will also sell more copies this way.
Things have been quiet for a while now. Whats going on?
No idea, but I'd really like to see at least monthly updates on the progress. Lack of communication to the community may kill off any interest in SSMS2 I fear. This is already a small and somewhat niche community, and I fear that there will be no community left by the time that SSMS2 is released. Let's face it, the devs need this to be commercially viable. If there's no one to sell it to, then why bother developing it?
Sure this is an "indie" project, and it's suffered some major losses and setbacks, but I can't help but wonder if it'll ever get released.
Even the most patient of us, have our limits.
...Maybe it's a gift card that I can give to my great, great grandchildren :)
Hi, guys!
Please hang in there! Like what the Admin said the SSMS2 will be released eventually! Please keep cool! Thanks!
Cheers,
Vincent
There was/is talk of this starting or being in beta, no?
Thanks for the update Admin, it has actually been a long time since the last one, but it's good to know that things are moving on and fine. I'd like to ask, any chance to have some screenshots? Good luck with STS-128 and enjoy the lovely warm weather. Wishing the whole dev team a good work, cheers
Pappolus 8)
Hi, Admin!
Thanks for the update of the SSMS2!!
Cheers,
Vincent
Appreciate the update Admin
Thanks for the update Admin.
Having been a member of this forum for many years, I would have to say that public relations has not been your strongest virtue. However that last posting was well done.
Tim
News at last! ;D
Jokes aside, it's good to know you're still alive, but more importantly that progresses are slow but steady, which is something that looks good and promising looking at the future of the sim. May I ask about STS-93 if we'll have female voice comms for the entirety of the mission, unlike SSMS07 since the commander was a female astronut (Eileen Collins <3 )? Also, will there be original commentary for the launch/ascent phases of the missions, as well as the real calls from capcom to the shuttle crew during launches (abort calls, performance calls, that kind of stuff)? I hope you'll be able to reply to these few questions, but if not, I shall wish you good work to the development team hoping to hear more from you soon about game progresses.
Cheers for now :D
Pappolus 8)
Hi, Admin! Excellent news!! Thanks for the SSMS2 update!!
Cheers,
Vincent
Eh...we actually didn't realise that it was the Eileen Collins mission until after we started to convert it for the new version. ::)
It looked easy to just improve the payload 3D and add shadows to be able to deorbit and land at KSC.
But of course we should have female comms at both ends when needed.
All communications will probably be updated somehow. The system we have now kinda "works" but its not so cool. We also plan to use OpenAL instead of Direct Sound.
We have decided to wait with all communications until we have at least one mission with landings at KSC and EAFB that works perfectly. So it will be after the next mission I suppose.
It will also depend on how much soundstuff we find on the web and the legal rights of usement I guess.
Regards!
Admin
Quote from: Pappolus on September 08, 2017, 03:50:28 PM
News at last! ;D
Jokes aside, it's good to know you're still alive, but more importantly that progresses are slow but steady, which is something that looks good and promising looking at the future of the sim. May I ask about STS-93 if we'll have female voice comms for the entirety of the mission, unlike SSMS07 since the commander was a female astronut (Eileen Collins <3 )? Also, will there be original commentary for the launch/ascent phases of the missions, as well as the real calls from capcom to the shuttle crew during launches (abort calls, performance calls, that kind of stuff)? I hope you'll be able to reply to these few questions, but if not, I shall wish you good work to the development team hoping to hear more from you soon about game progresses.
Cheers for now :D
Pappolus 8)
How dare you forgot about that awesome astronaut and person that Eileen Collins is? :P Just joking obviously, but I think that these kind of things add, when and if possible, a touch of realism small but nice to have nonetheless, to have a bit more of historical fidelity. I also understand that, especially at this stage of development sounds aren't the main concern. Anyway, thanks for taking the time to answer my questions, really appreciated. Good work to everyone involved in the development.
Cheers ;D
Pappolus 8)
A free demo of the sts 1 mission would be nice because the original game came with the sts 1 mission as a free demo! I would like to enjoy the parts of the game that have already been developed.
Thanks for the update Admin. So, I seem to understand that the plan is to have 250m/pixel textures everywhere eventually, am I right or have I just misunderstood? Also, I assume that release at this point is NET next year, right? Anyway, wishing you some good work and happy birthday to the soon to be 10 years old SSMS2007, with which I'm still having a heck of a lot of fun and entertainment. Best regards :)
Pappolus 8)
Hi, Admin!!
That is excellent news!! Thanks for the update!!
Cheers,
Vincent
Thanks for the update, Admin. I agree that getting everything done properly is the best option, rather than releasing early and trying to patch things in. When you say "250 metres per pixel" around KSC and EAFB, I assume that you mean the areas some distance away from the complexes? I would expect the texture resolution of the terrain at the launch and landing complexes themselves to be considerably higher than 250 metres per pixel....
Oh, and don't worry about the excessive download size for a high resolution Earth. I think that I can confidently state that the vast majority of SSMS2 users will want the Earth to look as high res as possible from orbit!
250m/pixel is just earth from orbit of course. Its getting hard to found more detailed textures for free, but around KSC and EAFB we aim for 1m/pixel.
A full globe with 250m/pixel requires 3168x2 textures/masks at 2megs each.
All in all about 12.6gigs. You are right that its not impossible these days. It could be included as a separate download.
Whole thing also needs some downscaleing when viewed from really high altitudes since GPU memory will be insufficient to display 50% of the globe, even with todays standard 2 gigs of graphic memory.
But it doesnt matter since 250m/pixel at that altitude will almst be to sharp.
Admin
12.6GB is nothing these days with a decent connection. I should be able to download that in less than an hour.
Thanks for the update Admin, I wish all the SSMS team members happy Christmas and happy New Year, that will hopefully bring us the second instalment of this beautiful sim :) I also wish happy Christmas and happy new year to all the fellow forum astronauts :)
Cheers
Pappolus 8)
Hi, guys! Happy holidays!
Cheers,
Vincent
Thanks for the update Admin, nice to know of the latest progresses made. May I ask, as of now, how many missions do you plan to have from the start in the new game, or is this still in the planning phase? Hope everyone recovered from the flu, wishing everyone well, and good work :)
Pappolus 8)
Yes, thanks for the update Admin. Decided after many years off to go back and rerun through all the missions. Working on STS-27 right now.
I can't believe that I registered here back in 2008, and that 10 years later, I'm still around. More to the point is the community for the most part are all still here, eagerly waiting SSMS2 and still helping new people out completing the missions in SSMS2007. This truly is a unique community!
I do dearly hope that some form of release is on the horizon though.
Any Updates?????
Hi, guys! I am still waiting patiently for the SSMS2!!
Cheers,
Vincent
Thanks for the update, Admin. Good to know that development is still going, can't wait for some pictures 😊 Wishing well to everyone, good work
Pappolus 😎
Hi Admin,
Thanks for the update. Good to hear that progress is being made. Wishing the best for the whole development team. I'm still working on completing all the missions on SSM2007 anyways. :)
Tim
Hi, Admin! Thanks for the update!!
Cheers,
Vincent
So I check in here every month or so for the last few years. Two years ago there were mentions of showing pictures, but I can't find them anywhere. Really? A video would be great but not even a picture? Please point out to me where they are if I am wrong. This is a very niche market and the developers will not retire off this game, maybe break even counting labor, so I completely understand that they will work on it only when day to day life permits. What I don't understand is the lack of communication from the developers.
This market is small but made up of hardcore simmers. I could understand the hesitation if they had presold games, like Star Citizen, but they haven't. A weekly email or even monthly email with pics or videos on a specific day that was always on time would be nice. Even if the news is bad news the core group will appreciate it and the trash talkers are still going to buy the game, be it next month, next year or 10 years. If the game is dead, it's not like there is any money to made off hyping it up (AKA Star Citizen). An active community would go along way in the mean time while we wait, but that rest in the hands of the developers. I know I'm buying regardless of when the release is. I hope this is taken as advice and not criticism. I appreciate the developers hard work in this small market. I think we all do.
They have occasionally posted what pics they can of screenshots and new artwork for the shuttle. There is another thread topic that is only Admin-posted updates about SSMS2. That seems to be updated every 1-2 months when there is something worthwhile to update us on.
I've seen a video from 2011 and I remember some pics but not from the last few years. If there are more recent ones, I'd really like to see them. I've been dying to see the new sim. I hope I've missed some!!!
Hi Admin, Thanks for the update yesterday. It's appreciated. Very much looking forward to the new sim!
Yes, thank you for the detailed update. As for the "nasty" messages....don't let the rantings of the few outweigh the enthusiasm of the many ;)
For what likely is the first time since I'm registered in the forum, I came up late at one of your Latest Posts update ;D Anyway, good to know that progresses are still being made, and as for a beta possibly showing up around Christmas, that to me is an unexpected, yet very welcome news. Looking forward even more about some possible pictures coming up to get a taste of what's in storage. And I do agree with what @Mogget said about the nasty messages, if people gets abusive or rude just ignore them, if they don't understand that this is a spare-time project brought forward by a group of shuttle passionate who also have a real work they have to contend with to earn a living it's their problem, and not something you have to worry about. Keep it up, because there still are a lot of enthusiast out here that can't wait to play the new sim. Oh man, if I think how beautiful SSMS2007 is, knowing that SSMS2 can only be an improvement upon that, the hype train is running at flank. Best regards (and sorry for the never ending post :P ) Pappolus 8)
Great to see an update (though would like to see some in-game previews to show progress). I notice Christmas has been mentioned as a possibility. I genuinely hope that this achievable, as there's nothing more disappointing or infuriating (especially after a wait this long), for it not to come to pass.
Don't get me wrong, SSMS2007 is/was incredible. Even today, has great replayability. It brought together a great bunch of people with a shared passion. My only concern is over this development time, that this once great and thriving community is lost, along with the greater part of your potential customer-base.
(For clarity, this isn't meant in a nasty, negative or fatalistic sense)
Thanks for the detailed update and looking forward to it.
Thanks for the work and wanting to buy the beta
;D ;D
Thanks for the update Admin!! I am waiting patiently!!!
Cheers,
Vincent
Add me to the list of very, very, very, patient enthusiasts.
Hi, guys!
I am still here!! How is the progress of the SSMS2 coming along? Thanks!
Cheers,
Vincent
Quote from: vinny002 on December 22, 2018, 12:29:57 AM
Hi, guys!
I am still here!! How is the progress of the SSMS2 coming along? Thanks!
Cheers,
Vincent
No progress update in two months, and the "Christmas beta" also seems unlikely... I think I'm just gonna stop checking this forum. The wait is beyond tedious.
Quote from: MECO on December 22, 2018, 06:20:23 PMNo progress update in two months, and the "Christmas beta" also seems unlikely... I think I'm just gonna stop checking this forum. The wait is beyond tedious.
I usually only check every year or two. Maybe one day... ;D
And Merry Christmas everyone.
Quote from: ZuluPapaKilo on December 25, 2018, 05:44:20 PM
Quote from: MECO on December 22, 2018, 06:20:23 PMNo progress update in two months, and the "Christmas beta" also seems unlikely... I think I'm just gonna stop checking this forum. The wait is beyond tedious.
I usually only check every year or two. Maybe one day... ;D
And Merry Christmas everyone.
Heh. Don't blame you. Timely update from Admin I see.
Very excited to see the finished product, I have been patiently waiting like everyone else. Hoping to be able to beta test!
Looking really good!! I am very excited about beta testing the new SSMS2!!
Cheers,
Vincent
Keep plugging away, Admin. As the STS and shuttles fade from memory, this will be your tribute to this awesome system and those lost along the way for many years to come so getting it right is important on many levels. Look how long we 2007(!) users have been into this. Crazy. Hopefully, you'll be able to support the new version with missions and the ISS interior. But first comes the Beta and all the fun that will bring, lol. Cheers to you and the team and here's looking forward to a productive 2019! Happy New Year!
Thanks for the update and the new pics look great.
Thank you for the update and I wish them SSM team all the best for 2019.
Quote from: ZuluPapaKilo on December 25, 2018, 05:44:20 PM
Quote from: MECO on December 22, 2018, 06:20:23 PMNo progress update in two months, and the "Christmas beta" also seems unlikely... I think I'm just gonna stop checking this forum. The wait is beyond tedious.
I usually only check every year or two. Maybe one day... ;D
And Merry Christmas everyone.
I'm still checking in periodically to see if there is a release.
A very welcome update Admin, thank you very much. The pad is coming along nicely, and despite the FSS and RSS still missing, it looks already more lively compared to SSM07. And those animated T-0 umbilicals will definitely add more to the launch experience. Can't wait to see more ;D
Pappolus 8)
Yes, thank you. Sure I'm not alone in appreciation of your work, especially given this is a side project. Thanks again for the update!
Thanks for the update. The MLP looks great 8)
Thanks for the update Admin!!
Cheers,
Vincent
Hi Guys,
The same question, now it's 2019 and no news?
Is it still in work or ...
Updates are posted in the LATEST NEWS forum section. The latest update was posted 3-17-19.
This has become such a farce. We have to walk on eggs in what we say or else be chastised for not show patience for their efforts. I'd respect the developers more if they said "hey we tried, sorry it didn't work out." The lack of progress, the blown timelines. Come on already and show some respect for the consumers and put it all on the line. This is offensive.
Please correct me if I'm wrong, but I understand this to be a side project outside of their actual money-producing and bill-paying jobs. They have posted updates every few months since December, showing progress. I would understand frustration more if you/we had pre-purchased the software and were waiting for them to deliver.
I think you have your right to be critical of the developers just as everyone else has their right to be critical of what you post on here.
I sure hope the developers don't say "hey we tried, sorry it didn't work out" because there is no one else that will do it that I know of.
They have already made a great product and I would love to see what they will come up with in the next version, regardless of how long it takes.
So the developers have my support, FWIW.
I've been quietly checking in over the years and waiting patiently as this is a side project and not a full blown gaming/simulation studio project. I had found ssms2007 by accident back in 08. It's been a great sim through 5 or 6 run throughs of all the missions. Wish there were more missions to fly. Let me just say that the hard work put in to '07 paid off. If memory serves me, it was sold in a couple of places other than online? Regardless, it got a decent amount of attention. But...
That was when we had shuttles still flying. This sim really shined when we were able to launch our shuttle at the same time the real thing was lifting off. Once the shuttles were retired, this sim filled a gap for me as I was such a huge fan of the STS. Lately, as I'm just about to launch the last mission and retire this sim for good, I find myself wondering if ssms2 is going to have the same draw because it seems to be a fading memory. Yes, it's going to be a better version but will it still be relevant? I am slightly concerned that as more time passes, all the extra hours and work will be for not....or not much. The interest in the Shuttle over all is waning a bit and when we return to flight in RL, the shuttle system will seem a bit dated. Many years have gone by since the announcement of ssms2010. Too many more years might find a Sim about the Space Shuttle (as we go back to the moon) to be about as interesting as a B-17 flight simulator in the age of the B-2.
This is not a complaint or slight to the Dev(s?). They(you) have had a few setbacks and a loss of a member. My main concern is it is taking too much time and will only be purchased by the few members here.
Perhaps going pro and hiring extra help with a % of the projected sales? Maybe create a gofundme account to pay for more help and blaze a trail to the finish? I realize that there may be obstacles to that approach but I believe that too much more time in development will hurt the project overall with loss of interest.
Continued wishes for good health, success and completion. Thanks again for taking on this major task and your patience with the community.
Hello dear users/fans/haters/followers.
With respect to some comments here we think its about time to try to give our perspective of this whole situation here.
First, in response to jmorlando who said:
QuoteThis has become such a farce. We have to walk on eggs in what we say or else be chastised for not show patience for their efforts. I'd respect the developers more if they said "hey we tried, sorry it didn't work out." The lack of progress, the blown timelines. Come on already and show some respect for the consumers and put it all on the line. This is offensive.
First, note that any critics about not having patience comes from other members of the community, never from the Admin/Developer side. You can always say what you think here. (Well, ALMOST anything. ::))
Second, we really cant see how you can be offended and disrespected by the fact that this project is taking time. Nobody ever forced you to wait for it.
Dont get me wrong, we love to get feedback on things, and we really appreciate that you,our users, keeps supporting the old version by helping new users around and so on.
( Yes, we still gets new customers for the old 2007 version. ;D)
Next, a little reflection over Cygnus post about the relevance of this sim.
Isnt the reality that we love simulations of old stuff?
A B-17 simulator is cool, WWII fighter, Silent Hunter, Battlefield1942, IL-2 Stumorvik and the list goes on. But in general we get your opinion.
Finally, we have to end this post with the words:
"hey we are still trying, and it will work out."
Regards!
Admin
We get it, Admin. And whenever there is a final release, I'm thinking even the angriest of posters will buy it!
And to your point about relevance, someone making the Apollo mission series would be hard not to grab either.
Please work it and turn out as great a product as the original.
Hi, guys!
I am still here waiting very patiently!!
Cheers,
Vincent
No anger here. Just pondering. And yes, I'll be here when it's finished. And yes, I might like a B-17 sim or an AH-64 Sim or even an Apollo sim. Hopefully those wouldn't take 10-12+ years to develop. My point was to suggest maybe getting more help and take the load off of those who are developing this as a side project from their real jobs. If the goal is for self satisfaction in the creation or to honor the promise to finish it, I get it and that's fine. No need for updates or even a website for that matter. Just drop it when it's done. If the goal is to create the product for the community that was built, it stands to reason that some of that community might fade away due to the retirement of the shuttles and the long development time of the new sim. I was also trying to hint that if there was a need to hire help that maybe this community might be willing to pitch in with funds. Crowd source this thing over the finish line, ya know? Exciting Simulations should be just that. Nothing exciting about waiting for a product for ten years. Even with the patients of Vinny. ;)
Hi, guys! I am still here waiting very patiently for the SSMS2!!
Cheers,
Vincent
Me too....any promising good news incoming? ;)
Let's hope so. It's been almost 4 months since last update.
Shame the devs wont release the sim with even just a couple of simple missions to start with. It must be close to that point by now surely?
Hello guys!
Just thought I drop a line here just to remind everyone that we still are alive and kicking.
We will release a more "usual" news update soon, but as you maybe noticed we have some problem with our site.
And the guy with any knowledge off all that Java,CSS,JS,HTML,Flash animation crap is on vacation.
Apart from that our resellers changed their business system so the old key-generator we had in C must be re-written in Java or HTML.
Turned out the Java key-generator was a piece of cake, while making it work on their servers was a real pain in the a**.
After we gone through the so called KeySDK they provided we came to the conclusion that you couldnt rename the key-file. And their test program required a path to a input text file while it actually always read a textfile from the folder that included the exe program.
When we mailed them the final key-generator and provided a description of how their SDK actually worked and added some personal thoughts about it, they never got back to tell us when it was uploaded by them.
We found that out for our selves later by logging in to our account.
Wasted many days on that stuff, but thats history now.
To answer Bartmans question we have four missions finished at the moment. One of them needs graphics improvement. For the moment we concentrate on finishing the FSS and RSS on the launch pad.
We will also provide some new screenshots when we release the "real" news of animated ocean waves and some new bumpmapped clouds that looks promising.
But that will have to wait until we got the site in order again.
Bye for now!
ADMIN
Many thanks for the update Admin, very much appreciated as always.
Looking forward to the update soon.
Yes Admin, thanks for the much appreciated update. Enjoy your summer, cheers
Pappolus 8)
Great to hear that things are happening, I would love to see another SSM, it's been a while. ;-)
Excellent news!!
Quote from: tterbrellim on August 28, 2018, 05:15:51 PM
So I check in here every month or so for the last few years. Two years ago there were mentions of showing pictures, but I can't find them anywhere. Really? A video would be great but not even a picture? Please point out to me where they are if I am wrong. This is a very niche market and the developers will not retire off this game, maybe break even counting labor, so I completely understand that they will work on it only when day to day life permits. What I don't understand is the lack of communication from the developers.
This market is small but made up of hardcore simmers. I could understand the hesitation if they had presold games, like Star Citizen, but they haven't. A weekly email or even monthly email with pics or videos on a specific day that was always on time would be nice. Even if the news is bad news the core group will appreciate it and the trash talkers are still going to buy the game, be it next month, next year or 10 years. If the game is dead, it's not like there is any money to made off hyping it up (AKA Star Citizen). An active community would go along way in the mean time while we wait, but that rest in the hands of the developers. I know I'm buying regardless of when the release is. I hope this is taken as advice and not criticism. I appreciate the developers hard work in this small market. I think we all do.
Well another year later, I'm still here. I see we have some new images. Thanks for those, the sim looks great. Any new news regarding game status and release forecast you can share? Thanks in advance!
While we are waiting for news on SSMS2 I thought myself: "How about going over the older version to remind myself how to fly the (virtual) shuttle?" (as if it was needed :P). So here I am, on what probably is the 5th or 6th time I play through every single mission all the way from STS-1, and still enjoying it like the first time. Currently I've just completed STS-27, and I'll be retrieving LDEF-1 shortly along with Columbia on STS-32.
@Admin, is there any chance to get a "Latest News" update? Since the latest screenshots you've posted, I can't really wait to know more, as the say goes, appetite comes with eating :P Regardless, just wanted to let you know that I'm still having a blast with SSMS2's elder brother in the meantime. Wishing you all the best,
Pappolus 8)
Great news, thank you for the update. Lately I am so busy with my Berlin property sale that wasn't following this forum and updates as I used to before. Hope to hear more news on SSMS2 soon.
Vincent, you deserve the patient cheerleader award! Thanks for being the *gentle* push on this board! And yes, it looks like this is a decade-long build because lack of funds, cooperation from others, and the need for Admin and co. to earn a living. When it comes out, I'm sure it will be far more functional, and potentially screw-up-able if you do something unwise (like a bad abort).
Happy Thanksgiving and may your efforts be blessed!
You can help me with the RMS in the sts130 comm 1257.
It does not save me.
Thank you
You can help me with the RMS in the sts130 comm 1257.
It does not save me.
Thank you
Thanks for the very welcome update (at last :D ) and for the new screenshots. I take this opportunity to wish you all a happy new year and a happy new decade, which hopefully will bring us SSMS2 (fingers crossed) ;D
Cheers for now,
Pappolus 8)
Happy new year of 2020 everybody!!
Cheers,
Vincent
Happy New Year to you all!!
And let's hope that, between the many other good things, thos 2020 will also bring to us the new ver. of this fantastic and unique sim. ;)
Happy new year to all and the very best for 2020.
Thanks for the looong awaited update Admin, nice screen shots there. Hopefully this is the year for SSMS2 to finally take flight? fingers crossed :)
Thanks for the update!
I'm also looking forward to the new version of the sim. Still playing SSMS 2007 after all these years, there's nothing out there like it
Taking advantage of the state of alarm in Spain I have finished all the missions.
Open that to repeat them.
Otherwise a greeting for all
:'( :'(
Taking advantage of the state of alarm in Spain I have finished all the missions.
I will have to repeat them again. greetings to all
:'( :'(
...Italy myself, all lock down of course...anyway, I've done all missions since long time and I still love SSMS...who knows if these hard periods incoming any SSMS2 will come ..for "all mankind"... ;)
just restarted the lot again as well...struggling on the flyaround tho
If anyone could lend me a hand would be hot
Quote from: STS-120 on April 27, 2020, 11:05:29 AM
just restarted the lot again as well...struggling on the flyaround tho
If anyone could lend me a hand would be hot
Have you checked out uriba107's tutorials? He has a good one on just about every part of the rendezvous, docking and flyaround that might help.
https://www.youtube.com/playlist?list=PLDC747523AE8E1C56
Thanks, you and your colleague put me back on track...
On at the ninety and time to complete the lot!
::)
The Screenshots for the new sim look amazing. Keep up the great work. :)
And i love the new Virtual 3D-Cockpit! :D
At this rate Star Citizen will reach release before SSMS 2... Apparently fake space is more exciting that the real thing. JSM
Noob here. After reading about the second version being in the works, I am curious if it will have an user interface more like other sims? Meaning you don't click on the panel to access the proper switches. Also will it be more complete regarding the computer systems and abort programs as well as the reentry phase? I really like this sim over the alternative. Sitting the flight deck is way more immersive than having opaque MFDs and a partial HUD.
Also will the programming for user input devices be improved and more update to what most sim enthusiasts use?
Thanks!
Hello there!
We have a full working real virtual 3D cockpit finished with all buttons working.
The different abort modes and computer systems is mostly there, but not used.
We will see after release if we can add those stuff later on.
The set up for input devices cant really get any worse I believe. So, yes , there will be more options for that to.
Regards!
ADMIN
Excellent news!!
Great news Admin!
SSMS2 must be getting close now?
Quote from: Admin on July 05, 2020, 05:14:20 PM
Hello there!
We have a full working real virtual 3D cockpit finished with all buttons working.
The different abort modes and computer systems is mostly there, but not used.
We will see after release if we can add those stuff later on.
The set up for input devices cant really get any worse I believe. So, yes , there will be more options for that to.
Regards!
Nice :)
ADMIN
WHat are the chances of getting a big update on progress before the end of the year? Is there any chance the original can be put on Steam? I'm out of activations...
:'( :'(
When you take out the sms2 you will lose a large part of the market if you don't put the batteries.
A recommendation
......................... ::)
Hello everyone. Would it be possible to have an end-of-the-year update, or maybe, being a bit cheeky here, some sort of "New Year's resolutions", for how things currently stand? At least to wrap up this nasty 2020 on a positive note. I hope it will be, but otherwise, wishing everyone a happy 2021 or at least better than what 2020 was (shouldn't be too difficult), maybe it will bring us a very welcome and long awaited surprise ;D
Pappolus 8)
Thanks for the update Admin, but because of you I've made a mess of my desk, so much I was drooling over those screenshots :P It really looks so much detailed and realistic, it shows the huge amount of work that went into it. Sorry to hear Covid caught you, but glad to hear you got away with it. Can't wait for what the future has in storage for this sim, it looks promising. I take the occasion to wish once more a happy(er) and healthy(er) 2021 to everyone here, cheers ;D
Pappolus 8)
Thanks for the end of year update. The pics look awesome. Looking forward to your work in 2021!
Thanks for all the updates so far! Anything new over the last 4 months? If so and I missed it, I'm sorry!
Howdy All. Another SSMS fan in wait for update on version 2. The pics are great but was wondering if it would be easier to just update the current game-a new engine I suppose and have an add on(s) for additional missions? Wouldn't this be easier to do than to create an newer game overall. Or maybe yet, have the updates/add on for the current game and still do the SSMS 2. Just an ?........ :)
Anything new to report?
Thanks for the update and for "shedding some light" on the progresses made :P Those screenshots look great, can't wait for it 8)
Yes, once again, thank you. Things are looking great!
Thanks for the February update. The screenshots from the SSMS2 vs the original, are in my opinion, night and day. Loving it.
Yeah, very nice update you gave us. The details you introduced us to with this "Latest News" entry are very welcome based on my likings, like, if I understood correctly, real life communications and the greater amount of detail on EVA suits: we went from a couple of "snowmen" with a tiny flag and a red stripe in SSMS07 to properly textured astronauts. Details like these are what adds another level of realism to a sim that I'm sure will be excellent. Talking about details, I remember from the previous game the reflections on the EVA helmet visors being "fake", will they be "realistic" this time, as in be a reflection depending on what actually is inside the FOV at that time? Regardless, I can't wait to try it when it'll be available. Thanks for the update and keep it up :)
Pappolus 8)
Nice to hear about the new update news, in a long long time have not heard anything concerning SSMS 2 is good to know is still alive .. BTW, here is a link of a Space Simulator I work with some friends as Testing Pilot, it is based on the Space Race era hope you like it:
https://store.steampowered.com/app/882140/Reentry__An_Orbital_Simulator/
and here are some of my videos:
https://www.youtube.com/watch?v=3QYEqx79_-8
https://www.youtube.com/watch?v=1JHRqPEpz5U
https://www.youtube.com/watch?v=OGrvUM0hL_4
https://www.youtube.com/watch?v=PcN6p4yBBoE
Any update? The last one was in February.
Hello people ;D
Sorry for not updating for a while. Since all work is being made on sounds and more realistic communications there's no fancy screen shots to show off and I didn't thought anyone would be interested to listen my ramblings so updates has been "somewhat" neglected as usual.
For the time being I can say that the new communications system works fine but takes some time to implement. But were getting there. I guess I better add something in the news section soon. (I can throw in some screen shots to, anyway. :P)
Regards!
ADMIN
I, for one, am just glad the project is still alive. No sarcasm or ill-intent meant. As I understand it, this is a side project for you devs and for people to be continuing to work on it as time allows is great. Will certainly be a day-of-release purchase for me. Looking forward to everything you
I just saw the update from the end of September. I wanted to say thank you to the moderators for the update. It is good to hear the things are still progressing on SSMS2 and I look forward to hearing more as your work continues. I am looking forward to when the program reaches a point where it is ready for release.
Thank you for the latest update on your progress. It is great to hear that work is still continuing on SSMS2, I am looking forward to when you get it done to a point where it is ready for release. I still regularly use the original SSMS program and I can not wait for the new version to become available when it is ready.
Thirteen years and still no SSMS2. How about selling what you have to a serious developer who will finish it? Obviously, the gang of hobbyist is not cutting it.
The original was worth the money, but after completing all the missions 3 times, and getting only promises of something in the future, it is time for me to move on.
Pretty sad.
To bad that you feel that way. But we can understand you. There's just so many hours a day and just so many days a year and that will never change. :(
But your always welcome back when we finish SSMS2.
ADMIN
Really Hoping to see this game one day! I really enjoyed playing the Original, Any Thoughts on getting the Original/SSMS2 Getting added to Steam?
I for one am glad that the Space Shuttle Mission Simulator 2 is still being developed so I want to say thank you to the development team. I will continue to patiently wait until it is finished. I do agree with ratchet233 as well though. It would be nice to have the legacy Space Shuttle Mission Simulator available for purchase on Steam as well, that way if anything happens to your copy of the program or you update your hardware you wouldn't have to worry about contacting the admins for a new key or anything. You could simply reinstall it through Steam. You could maybe update the textures for the earth to a higher resolution though so that it would be closer to the current standards. Other than that I think that the original program would still hold it's own with some of the newer programs that are available. When it was released in 2007 it really was a top of the line program and I still enjoy using it. I would also like to suggest that with the new program whenever it is ready, it would be nice to have the shuttle U.S.S. Enterprise with the Approach and Landing Test (ALT) as an introductory mission as an easy way to get you familiar with the like the original Space Shuttle simulator from Virgin Games did back in the 1990's but I know that is still a long way off before you begin considering anything like that. Thank you for continuing to work on the program and I will be looking forward to whenever it is ready and available for purchase.
I just wanted to say thank you for the update on June 11th. The new program is looking good and I am glad to see that it is still progressing. I will continue to patiently wait for it's release once it is finished.
Maybe you should join forces with the Reentry dev, he is planning to do a Space Shuttle sim now he has got Mercury, Gemini, and Apollo sims fairly complete.
I just want to say thank you to the developers for posting an update and letting us know how things are progressing. I am glad to see that development of SSMS2 is still progressing and that it seems like there will be a beta version soon. Hopefully this means that the program will be released sometime in the next year, crossing my fingers. Thank you for continuing to work on it and I will continue to wait patiently until you have a version of SSMS2 that is available for a public release for us to purchase.
Yes thank you for the updates! Looking forward to the beta!
Thanks for the update and congratulations on being finished with the beta version.
I hope everyone had wonderful christmas and have a happy new year!
BTW Admin you might want to check the update post again, some of it got written twice.
Best Regards Mikkel.
Thanks for the end of the year update, good to hear that the beta is approaching finally.
Also, don't wanna be the guy, and I know it's still very much WIP, but I'll point it out just in case: the real STS-93 landed before midnight at MET 4 days and 22 hours. I know this stuff is secondary to having the mission work correctly, but since the landing was included in the screenshots, couldn't "not notice it"
Happy New Year to you, the whole team and your families, may it be filled with joy, health and satisfaction
Pappolus 8)
You are correct, of course. :-[
As the sim is now you can actually manually control the sun. Something that would be really nice in real life :D
Mostly to be able to test night/day texture transition and to improve visibility during testing.
But we are tempted to perhaps keep that "cheat" in the final release.
ADMIN
I understand, some useful development tools to test various things in game are welcome to try out different things without having to go back and forth and do it quicker.
Sorry if I came out as being pedantic and nitpicking, just wasn't sure what it was, especially since I remember that in SSMS 2007 there were some "alterations" between IRL missions and sim METs.
I now know better ;D
Greetings to all, really looking forward to SSMS2
Pappolus 8)
Thank you for the end of the year update. I hope that all of you had a good holiday. It is great to see that you almost have a fully working beta version of the program ready. I am looking forward to when the Space Shuttle Mission 2 program is finished, thank you for your hard work and continuing to develop the new simulator.
Hello @Admin, can you reveal the new features that has been worked on and added to SSMS2 over the years
Maybe with a gameplay video of the sim?
Regards Mikkel ;D
Hi there!
Well, it will be a long list, that's for sure. We will prioritise the beta version first. And since no one at this end is good at making movies I guess we pass that one to. :o
I know we have a bunch of beta testers that is more into this movie stuff and I'm sure they would love to contribute with more then just beta testing.
But your point makes sense, of course. :)
ADMIN
Thanks for the reply and update Admin, appreciate it. :D
Mikkel
Loving the progress! Thanks for another update!
That *NEW* on the Purchase button on the frontpage got me! :P
Sorry for causing confusion!
But when the new version is released it will probably be with more "fireworks" ;D
ADMIN
BTW what is the latest status? What are you guys currently working on?
What is the Year of Release of SSMS2?
Quote from: CDRMikkel on June 02, 2024, 10:34:25 PM
BTW what is the latest status? What are you guys currently working on?
Hello!
Just the finishing touches on beta version. New award functions is finished. And now we just play through all finished missions fixing bugs and checking collisions and comunications stuff.
A testable beta will be finalized before autumn, and that is almost a promise this time. :P
ADMIN
Thanks for the mini update. :) What is different in the new award functions?
You are awarded medals :o
With the congressional space medal of honor as the highest award
ADMIN
Which be the SSMS2 Beta Release Date?
They said just a couple of posts ago that MAYBE there will be a beta in the fall, so POTENTIALLY a few months from now. I'm happy to hear the updates and that they believe they are that close. But like most smart developers, they aren't listing any solid dates yet, ie: October 1, 2024, because should they have to miss that date for any reason and it's delayed, the pitchforks come out because they didn't deliver as "promised."
Thanks for the update!
And because i am curious. Are you guys currently working on getting all the missions from SSMS2007 to SSMS2?
Best Regards Mikkel :)
Hi there!
The funniest/hardest missions will be added first from SSM2007, but we will add some new missions for our old fans to ;).
But even the old missions will be a totally different experience. And in many cases much more forgiven. Especially when it comes to the RMS operations.
ADMIN
Cool, looking forward to try them out.
I have always struggled a bit when it comes to RMS operations.
Sorry for all the questions but whats changed with the RMS?
The thing that happened to the RMS is real Inverse Kinematics. :o
It sounds complicated and it is a bitch to code. Especially since nobody here has a masters degree in maths.
But we manage to scrap together something that really worked. So now the arm can be moved with the End Effector as reference. If the EE points down and you translate forward, the EE moves down. The EE attitude is also kept as still as possible during translation.It all works within the joint limitation of course, so its not 100%, but that is just like the real thing.
ADMIN
Do the graphics still hold up to 2024 standards? Im interested to see the first public release version, but of course that would be everyone else here too. Im curious as development started in the early 2010s and it is still yet to come out. :)
Well, of course an indie team with a couple of guys that codes and develops graphics in their spare time cant compete with the gazillion people involved in a "real" software project.
We also don't use any fancy "engine", just plain OpenGL 2.0 mixed with 4.0 shaders. So neither performance or graphics is top notch. But its still much better then SSM2007, and its a product that people still buys, so there is definitely a market for it.
And in the end, graphics is quite easy to change late in development once you get all coding done. Even porting to a better engine is not that difficult.
The issue is that there is no really free graphics engine out there right now. Especially not for making space simulators.
Of course the long time in development isn't something that were pride of, but we will get there. Sooner, or more probably, later. ;)
ADMIN
Quote from: Admin on August 02, 2024, 07:58:28 PM
The thing that happened to the RMS is real Inverse Kinematics. :o
It sounds complicated and it is a bitch to code. Especially since nobody here has a masters degree in maths.
But we manage to scrap together something that really worked. So now the arm can be moved with the End Effector as reference. If the EE points down and you translate forward, the EE moves down. The EE attitude is also kept as still as possible during translation.It all works within the joint limitation of course, so its not 100%, but that is just like the real thing.
ADMIN
It does Sounds complicated, looking forward to be trying it out. 8)
By the way does anyone know if there is a joystick that comes close the look and feel of the real Shuttle's Rotational Hand Controller?
Regards Mikkel
Will it be on steam? always down to pay on steam since its easier to manage my games from there than to buy it from the website
Hi there!
We have been looking at several options. Steam is great, its also the most expensive service to use to distribute software. On the other hand the visibility is greater, so it could be worth it in the end.
But nothing is written in stone yet. This PayPal variant we use now works fine for the moment.
ADMIN
Mikkel, decades ago Thrustmaster made a flight stick that was a basic copy of the RHC. Might be able to find one on ebay or something. Whether or not it'd be usable with SSM2 and/or today's hardware.......?
https://spinoff.nasa.gov/spinoff1998/ch7.htm
Dave
Stupendously thrilled about this, especially as I am about 200 pages (and half a notebook's worth of notes) deep into the Shuttle Crew Operations Manual. Can't wait to put my absolute lack of skills and/or basic cognitive abilities to the test.
Serious shuttle morons unite!
Thanks for the update Admin :)
Thank you for the update, I will be patiently waiting to hear how fixing the sounds and improving the beta release is going. I cannot wait until the next version of MSFS is ready for release.
Man, I was 23 when I first played this game and it still holds a place in my heart. I'm 40 now and I can NOT wait to play an updated version. Thanks for the updates so I know it's still alive!
Awesome news on the first beta! Thank you for the work you
Merry christmas yall! Hope you guys take a break off the game for now, but seeing the title screen gave me a burst of dopamine, knowing it will come out very soon!
Hi, guys!
This is the space enthuiast Vincent! Merry Christmas.
Cheers,
Vincent
Hi,
any update of SSMS2 currente state ?
Close to release...?
Thanks ;)
Thanks for the February update, getting closer!!