Alright, then why some parts of the game require absolute accuracy and as you said are exactly what the real Astronauts get from NASA but others show an extremely high error tolerance? I can't grapple if I miss the correct angles/coordinates by 1 tenth of a degree but I can still smash the Shuttle on the Rwy or land 10 miles long in the desert with no problem at all! I'm not saying we want "freedom to do anything" but maybe you could make different parts of the simulations a little more "even" as far as difficulty and realism.
Because those parts were actually within the abilities of the average+ gamer with the right patience and perseverance. We actually got an email suggesting to cut the "wait time" between mission phases and also have a "next button" key that will activate the keys without having to look for them (like having a copilot or other Astronauts doing that task).
As you can see, we are pulled by two extremes - one expecting us to implement the ultimate simplicity while the other expecting us to implement the ultimate accuracy.
We'll add more checks for "crazy ops" and fix bugs that allow certain unspeakable things too, as we learn that some gamers like to live dangerously <g> - you will discover that now you will not be able to smash the Shuttle into the RWY anymore and the next release will not allow you to pull more than 4Gs anymore. So we're evening out the ground and closing more and more of this things as we discover what gamers try to do (or fail to do).
Specific to the RMS, I've explained it before VERY extensively: we cannot allow a larger degree of error because every tenth of degree can and will translate to many inches of error at the EE end. That is not acceptable. We did however make some "hardwired cheats" into the game that makes grappling more forgiving with noobs. The difficulty most have is understanding the 6DoF coordinates the RMS uses. We cannot do anything to make the learning process faster.
We have chosen the middle path whenever possible but there is no "even ground" for everything. There are some phases that are doable by a gamer (and within the scope of our game) and some which are not. We ultimately want people to be able to finish missions and understand a tiny bit of what flying a Space Shuttle Mission means. Hopefully after playing this and future releases of SSM2007, more people will understand more about the STS program than before SSM2007, and this will be a push to read and learn more about Space Exploration, Astronomy etc.. If we have achieved that, then we feel we've met our main goal.
/Admin