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Space Shuttle Mission Simulator (tm)
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marvx
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uri_ba
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Does SSM2007 Use Nvidia Physx?
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Topic: Does SSM2007 Use Nvidia Physx? (Read 3548 times)
JLM
Shuttle Pilot
Posts: 604
"Space....the infinite frontier."-Spock
Does SSM2007 Use Nvidia Physx?
«
on:
May 01, 2010, 06:47:11 PM »
If the game does, does it look any better with or without?
p.s. I think FSX would look better with Nvidia Physx.
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Admin
Commander
Shuttle Pilot
Posts: 4,730
Sic Itur Ad Astra
Re: Does SSM2007 Use Nvidia Physx?
«
Reply #1 on:
May 03, 2010, 03:29:56 AM »
What would we do with Nvidia Physix in SSM? Don't be misled by the name: it does not do any Notable "physics" beyond collision, on a large scale. It can improve performance for games with a lot of particles which need to behave (or seem to behave) physically correct, such as showing an explosion and something being ripped apart as a result, in thousands of pieces.
We don't need to use a technology simply because it's there. It must provide a seriously compelling value to be considered.
/Admin
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- The Space Shuttle Mission 2007(tm)Team -
Nephi
Mission Specialist
Posts: 423
On at the ninety !
Re: Does SSM2007 Use Nvidia Physx?
«
Reply #2 on:
May 11, 2010, 10:24:42 PM »
PhysX could be used for launch, smoke at landing, entry, and RMS firing in space, but that's about it. Would all the trouble be really worth it ? Not really sure, so I would go +1 with Admin there.
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Does SSM2007 Use Nvidia Physx?