Author Topic: SSMS2 ?  (Read 237214 times)

Mogget

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Re: SSMS2 ?
« Reply #45 on: July 08, 2013, 03:46:26 PM »
I'm just happy that "good news is on the way". It could easily have been another month of silence, so let's be thankful that we have a reason to be optimistic ;)
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Jack Ryan

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Re: SSMS2 ?
« Reply #46 on: July 08, 2013, 07:02:49 PM »
Well if someone says good news are on the way, and almost a month after there are no good news, I feel like this is a joke.

Duke Nukem Forever...

If I remember correctly, when released, Duke Nukem Forever was considered awful at best, so I'm not sure this is a reason to be opimistic
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Mogget

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Re: SSMS2 ?
« Reply #47 on: July 09, 2013, 02:00:06 PM »
Duke Nukem Forever could have been a great game, but it was released ten years too late, and not in the form that it should have been.
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Tiberion

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Re: SSMS2 ?
« Reply #48 on: July 10, 2013, 10:27:32 PM »
Since this thread beats the dead horse anyways, can I hijack it for one moment please-
Are there Still people working/doing Activations and Emergency Activations?
Thanks!

Nothing else to see here, move along with SSM2 discussion :)
Tib

christra

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Re: SSMS2 ?
« Reply #49 on: July 11, 2013, 01:58:57 AM »
...
Are there Still people working/doing Activations and Emergency Activations?
Thanks!


Yes. :)

Moonwalker

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Re: SSMS2 ?
« Reply #50 on: July 11, 2013, 05:03:21 AM »
Well if someone says good news are on the way, and almost a month after there are no good news, I feel like this is a joke.

Duke Nukem Forever...

If I remember correctly, when released, Duke Nukem Forever was considered awful at best, so I'm not sure this is a reason to be opimistic

It wasn't supposed to mean optimism :P  ;)

SSM2 might be released in the future. That's the good news. But the bad news is that, judging from the past, it might take place in years...

But, we still have SSM2007 :D I'll buy a new copy of it (because I used up the maximum number of activations due to several hardware updates of my PC, and because of a failure of my USB stick; I'll get a new USB stick). Since I've got time again, I will pick up my work on my training manual (systems descriptions) which I started some time ago.

Mogget

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Re: SSMS2 ?
« Reply #51 on: July 11, 2013, 05:40:43 PM »
I will not be conducting any more shuttle missions until SSMS2 is released.
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ALT326

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Re: SSMS2 ?
« Reply #52 on: July 12, 2013, 03:12:43 PM »
...
Are there Still people working/doing Activations and Emergency Activations?
Thanks!


Yes. :)

Oh that is cool. For the rest I'm patience.

bjbeard

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Re: SSMS2 ?
« Reply #53 on: July 25, 2013, 06:14:38 AM »
You know, I wonder if something happened that forced the dev team to restart from scratch? That would account for the sudden slowdown and lengthy delay. It is not unheard of as some of us know. But keep in mind the original simulator was over 5 years in development.

Now there also could have been some legal issues over name usage rights, corporations are picky about seeing their names used without permission and in most cases without compensation. There is also the possibility of the current US administration, known for doing really s****d things, could have got their noses bent out of joint that some indie game company created this simulator.

I just hope they didnt decide to make a console version then port it to the PC! hehehe

DenisFerrari

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Re: SSMS2 ?
« Reply #54 on: August 03, 2013, 08:57:23 PM »
My personal opinion is that SSMS2 is almost 99.9% vapor. A pity.

uri_ba

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Re: SSMS2 ?
« Reply #55 on: August 04, 2013, 01:52:54 PM »
Hi Guys,
Not Vaporware and not legal issues.

Just an issue that cannot be disclosed right now.. Maybe in due time...
Just hang in there :)
 (and say thank you, as "FighterOPS" would have charged 50$ just for the wait :P)
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Mogget

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Re: SSMS2 ?
« Reply #56 on: August 04, 2013, 03:46:56 PM »
Thank you, Sir :)
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bjbeard

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Re: SSMS2 ?
« Reply #57 on: August 05, 2013, 03:08:08 AM »
Hi Guys,
Not Vaporware and not legal issues.

Im going with had to restart from scratch...

thammond

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Re: SSMS2 ?
« Reply #58 on: August 06, 2013, 12:08:23 AM »
Thanks Uri_ba,

Its not really not much info, but more than anyone remotely associated with this project has given this community in over a year.
 
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MECO

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Re: SSMS2 ?
« Reply #59 on: August 06, 2013, 10:41:40 PM »
Thanks Uri_ba,

Its not really not much info, but more than anyone remotely associated with this project has given this community in over a year.
 

... not quite true, credit where credit's due...

Uriba and I are on the team and we already told you that the development is not stopped. That's all. It's long ? Yes ! Sure...

We are preparing for all users here something REALLY good and we want to do it well.


and im sure Christra has chimed in a few times... But when there are thousands of threads regarding the same topic spanning multiple forums, its hard to keep track...  ;)

This is a tight-knit community and I do hope in time out of common courtesy that an explanation can be made about this unforeseen delay... Might make all concerned more "sympathetic"...

Cheers
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