Author Topic: progress of SSMS 2  (Read 242117 times)

Cthulhus

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Re: progress of SSMS 2
« Reply #225 on: August 01, 2012, 03:49:43 PM »
1. The ISS you all know from SSMS1 is all but gone. The new SSMS2 ISS is growing. We are currently working our rear burners off on improving the ISS model and adding all sorts of cool stuff to it - including the interior  That takes a lot of time, attention to detail, information gathering, modeling and energy.

2. Although we already released some sneak previews of the new, high resolution Earth engine, we still have a lot to add to it to make it even more realistic, so bear with us.

3. The 3D cockpit is fully operational and the very few bugs reported by the Alpha Team have been fixed. That very complex and critical part of SSMS2 is behind us already 99%.

4. Same goes for the new 3D MCC: we have no bugs reported on that section, but there is additional functionality that we plan to implement there, so that part of the project is still open.

Add to all the above the tons of new "things" that we have in store: more and surprising missions, new comunications, improved mathematical models, etc. and you'll become very realistic about the chances of seeing SSMS2 on the shelves this Christmas.

On the other hand, when SSMS2 does arrive, we don't want any of you to have the slightest feeling that you've wasted your hard-earned money on a pathetic sequel. We want us to be rightfully proud of SSMS2, just as we are of "SSMS1".

We also want you to be as engrossed by, supportive of, and enthusiastic about SSMS2 as you've been of SSMS1. We want SSMS2 to be - as the late Steve Jobs would have put it - "insanely great"
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vinny002

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Re: progress of SSMS 2
« Reply #226 on: August 01, 2012, 08:48:50 PM »
Hi, Cthulhus!

That is exciting news! I'm really looking forward to it!

       Cheers,
    Vincent the astronaut from the space cowboys movie

Spacewalker

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Re: progress of SSMS 2
« Reply #227 on: August 02, 2012, 04:07:28 AM »
Vinny, don't get too excited. Because this sentence:
Add to all the above the tons of new "things" that we have in store: more and surprising missions, new comunications, improved mathematical models, etc. and you'll become very realistic about the chances of seeing SSMS2 on the shelves this Christmas.
is another way of saying "You're a dreamer if you really believe SSMS2 will be out this Christmas." ;)

Don't take me wrong, guys: I really don't mind waiting a bit longer for a new version, as long as it will offer more than just "eye candy", compared to the current version. E.g. I hope for additional realistic simulation of spacecraft systems, failure modes, aborts, etc. and maybe the old-style, pre-MEDS cockpit with analog instruments for the older missions.
And it would be really cool, if we could just use the real NASA checklists, at least for ascent, post insertion, deorbit, entry and shutdown procedures, maybe with some points, concerning systems which are not simulated, to be left out, but at least with the right sequence of events. Right now, in SSM07 the sequence of some procedures is quite different to the sequence in the original NASA checklists.

By christmas, the new version will be delayed for almost 3 years (it used to be called SSM2010 at first, remember?). So, what's another few months or even a year, if in the end we get a well made simulation, offering additional gameplay and more fun than the current one.
There have been too many examples of buggy software thrown on the market too fast, just to meet some deadline. I think, it is disrespectful of the paying customer and user. I am sure, nobody wants this experience with SSMS2: not the users, not the publisher and certainly not the developers.
I'd rather get a well developed product for my money, and I am sure that most people here think the same way.
So, developers: Please, take your time. SSMS2 will be ready when it's ready. Until then, SSM07 still offers a lot of fun.

BTW: After Virgin Games' "Shuttle", which I still consider the "mother" of realistic spaceflight simulators and a benchmark in its time, came out, I waited for over 15 years until a much improved and better new generation of Space Shuttle simulator came out in the form of SSM07. So, I don't mind waiting a few more months than expected to see the next generation, especially if the step is going to be almost as big as from "Shuttle" to SSM07.

So, I think we should just be a little bit patient and see what happens...

(But some news or info about the features of SSMS2 once in a while would be really nice anyway. :) )
« Last Edit: August 02, 2012, 04:11:17 AM by Spacewalker »

vinny002

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Re: progress of SSMS 2
« Reply #228 on: August 02, 2012, 06:55:08 AM »
Hi, Spacewalker!

You got the point there! That is very true, it is definitely better to release the new SSMS2 when it's free of bugs then releasing SSMS2 that have a lot of bugs!

       Cheers,
     Vincent

vinny002

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Re: progress of SSMS 2
« Reply #229 on: August 02, 2012, 07:01:56 AM »
Vinny, don't get too excited. Because this sentence:
Add to all the above the tons of new "things" that we have in store: more and surprising missions, new comunications, improved mathematical models, etc. and you'll become very realistic about the chances of seeing SSMS2 on the shelves this Christmas.
is another way of saying "You're a dreamer if you really believe SSMS2 will be out this Christmas." ;)

Don't take me wrong, guys: I really don't mind waiting a bit longer for a new version, as long as it will offer more than just "eye candy", compared to the current version. E.g. I hope for additional realistic simulation of spacecraft systems, failure modes, aborts, etc. and maybe the old-style, pre-MEDS cockpit with analog instruments for the older missions.
And it would be really cool, if we could just use the real NASA checklists, at least for ascent, post insertion, deorbit, entry and shutdown procedures, maybe with some points, concerning systems which are not simulated, to be left out, but at least with the right sequence of events. Right now, in SSM07 the sequence of some procedures is quite different to the sequence in the original NASA checklists.

By christmas, the new version will be delayed for almost 3 years (it used to be called SSM2010 at first, remember?). So, what's another few months or even a year, if in the end we get a well made simulation, offering additional gameplay and more fun than the current one.
There have been too many examples of buggy software thrown on the market too fast, just to meet some deadline. I think, it is disrespectful of the paying customer and user. I am sure, nobody wants this experience with SSMS2: not the users, not the publisher and certainly not the developers.
I'd rather get a well developed product for my money, and I am sure that most people here think the same way.
So, developers: Please, take your time. SSMS2 will be ready when it's ready. Until then, SSM07 still offers a lot of fun.

BTW: After Virgin Games' "Shuttle", which I still consider the "mother" of realistic spaceflight simulators and a benchmark in its time, came out, I waited for over 15 years until a much improved and better new generation of Space Shuttle simulator came out in the form of SSM07. So, I don't mind waiting a few more months than expected to see the next generation, especially if the step is going to be almost as big as from "Shuttle" to SSM07.

So, I think we should just be a little bit patient and see what happens...

(But some news or info about the features of SSMS2 once in a while would be really nice anyway. :) )

Hi, Spacewlker!

I would really like to try out the old-style pre-MEDS cockpit with analog instruments! Yes, I know by Christmas, the SSMS2 will be delayed for almost 3 years. Like I said, it is well worth waiting for!

        Cheers,
    Vincent
« Last Edit: August 02, 2012, 07:03:32 AM by vinny002 »

Cthulhus

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Re: progress of SSMS 2
« Reply #230 on: August 02, 2012, 01:09:47 PM »
yes and don't forget that SSMS2 will be the same as SSMS1 in term of Service Packs.
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arnahud2

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Re: progress of SSMS 2
« Reply #231 on: August 02, 2012, 04:09:17 PM »
Hi,

I totally agree with you : more times for developers means less bugs for SSM2.

Where can i download SSM2 service pack ?  ;D


Cthulhus

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Re: progress of SSMS 2
« Reply #232 on: August 02, 2012, 05:23:40 PM »
Where can i download SSM2 service pack ?  ;D

Just open a wormhole and go in 2013. SSMS2 Service Pack is available on the download page.  :D
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Pocci

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Re: progress of SSMS 2
« Reply #233 on: August 09, 2012, 03:26:21 AM »
We want SSMS2 to be - as the late Steve Jobs would have put it - "insanely great"
Does that mean it will run on a Mac?

Armin
Coordinator of 1st multiplayer Launch on 2009-05-30

Cthulhus

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Re: progress of SSMS 2
« Reply #234 on: August 09, 2012, 02:21:51 PM »
No, not for now maybe very later.

We tested few month ago a SSMS1 for MacOS. (you can search on the forum).
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desktopsimmer

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Re: progress of SSMS 2
« Reply #235 on: August 21, 2012, 01:14:53 AM »
:) still on target :)

/Admin

Surely "Stay on Target", opps wrong craft and don't call you surely.... :)

I've been neglecting monitoring these forums far too long (babies becoming toddlers, advances in F-Sim Project <blank>, many other things, some good, some not so good). However it has been Interesting catching up on posts that are over 6 months old (or near as).

Just to tell you:

SSMS 2.0 is being delayed because an invasion of the G'Gugvuntts and Vl'hurgs races crashed into the development HDD, destroys it, then rebounds in the direction of a small dog. ;)

Mayans got it wrong, it's November 31th ;)
Winner of the "weakest HW/OS combination on which SSM2007 runs with acceptable frame-rates" - Admin

Proud SSM2007 Linux User

vinny002

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Re: progress of SSMS 2
« Reply #236 on: August 21, 2012, 10:06:56 AM »
Hi, desktopsimmer!

The new SSMS2 is coming along smoothly! The developers are very busy working on it. Please don't worry, the new SSMS2 will definitely be released on Christmas of this year which is 127 days from today!

             Cheers,
          Vincent

CapitanPiluso

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Re: progress of SSMS 2
« Reply #237 on: September 01, 2012, 07:25:11 AM »
117 days and counting... 8)
I HAD A LIFE, NOW I PLAY SSM2007

DenisFerrari

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Re: progress of SSMS 2
« Reply #238 on: September 01, 2012, 03:38:32 PM »
Hi, desktopsimmer!

The new SSMS2 is coming along smoothly! The developers are very busy working on it. Please don't worry, the new SSMS2 will definitely be released on Christmas of this year which is 127 days from today!

             Cheers,
          Vincent

great news...so, let's hope for Christmas launch!

MECO

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Re: progress of SSMS 2
« Reply #239 on: September 01, 2012, 11:14:18 PM »
I can only hope SSMS2 is EXACTLY like SSMS2007, testing my skills to the max and taking me as close to what it's like to command a shuttle in space :)
SSMS2007: Complete