Author Topic: Does SSM2007 Use Nvidia Physx?  (Read 3549 times)

JLM

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Does SSM2007 Use Nvidia Physx?
« on: May 01, 2010, 06:47:11 PM »
If the game does, does it look any better with or without?




p.s. I think FSX would look better with Nvidia Physx.



Admin

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Re: Does SSM2007 Use Nvidia Physx?
« Reply #1 on: May 03, 2010, 03:29:56 AM »
What would we do with Nvidia Physix in SSM? Don't be misled by the name: it does not do any Notable "physics" beyond collision, on a large scale. It can improve performance for games with a lot of particles which need to behave (or seem to behave) physically correct, such as showing an explosion and something being ripped apart as a result, in thousands of pieces.

We don't need to use a technology simply because it's there. It must provide a seriously compelling value to be considered.

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Nephi

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Re: Does SSM2007 Use Nvidia Physx?
« Reply #2 on: May 11, 2010, 10:24:42 PM »
PhysX could be used for launch, smoke at landing, entry, and RMS firing in space, but that's about it. Would all the trouble be really worth it ? Not really sure, so I would go +1 with Admin there.
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