Author Topic: patch 2.0 news update  (Read 16947 times)

fwagner

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Re: patch 2.0 news update
« Reply #15 on: August 03, 2008, 04:15:57 AM »
cool sts124 i watched this mission from beginning to end looking foward to playing it

Moonwalker

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Re: patch 2.0 news update
« Reply #16 on: August 03, 2008, 07:17:32 AM »
As the new patch is going to increase the performance (I don't have any performance problems with my Core 2 Duo cpu and Nvidia 8800GTX card luckily :)) I hope that the performance boost might have an effect to recording SSM by using fraps. At the moment it is not possible to record or rather to play recorded videos at the correct speed. One second is about 2 seconds when watching recorded videos :( You can see this effect on a lot of SSM videos...

Talking about the zoom: I think nikita123 doesn't complain the zoom method (the zoom method is phantastic). He is talking about a too close eyepoint. I can see what he means especially when zoomed fully in it still seems close to the panels. But at least I have no problem with it. Looks great anyway.

nikita123

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Re: patch 2.0 news update
« Reply #17 on: August 04, 2008, 03:22:13 AM »
that is exactly wat i mean ;D

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Re: patch 2.0 news update
« Reply #18 on: August 04, 2008, 01:33:05 PM »
So you refer to the Field Of View?

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nikita123

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Re: patch 2.0 news update
« Reply #19 on: August 04, 2008, 08:59:03 PM »
yes, the new zoom in function i love, its very realistic. The Field of view ( I didn't know how to explain it properly before) is what is bothering me. Its tooo close to the panels ???
« Last Edit: August 04, 2008, 09:00:55 PM by nikita123 »

uri_ba

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Re: patch 2.0 news update
« Reply #20 on: August 04, 2008, 09:16:38 PM »
I know what you mean. but for people with small screens (or super high-res) the "too close" to the panel is the only way to properly read the gauges.
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nikita123

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Re: patch 2.0 news update
« Reply #21 on: August 05, 2008, 02:20:43 AM »
then there should be a separate version

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Re: patch 2.0 news update
« Reply #22 on: August 05, 2008, 02:24:26 AM »
have you gave a thought to the ability not to zoom in all the way? :)
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nikita123

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Re: patch 2.0 news update
« Reply #23 on: August 05, 2008, 03:24:17 AM »
i am not zommed all teh way, i am zoomed out all the way it can possible be. And its still too close to the panels

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Re: patch 2.0 news update
« Reply #24 on: August 05, 2008, 04:36:39 AM »
i am not zommed all teh way, i am zoomed out all the way it can possible be. And its still too close to the panels
zoomed out? and you are too close?
what Res/screen size are you using?
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nikita123

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Re: patch 2.0 news update
« Reply #25 on: August 05, 2008, 09:07:15 AM »
i dont know man, i am using the highest possible. all my settings are maxed out. The field of view is too zoomed in even if u are zoomed out all the way

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Re: patch 2.0 news update
« Reply #26 on: August 05, 2008, 06:24:35 PM »
yes, the new zoom in function i love, its very realistic. The Field of view ( I didn't know how to explain it properly before) is what is bothering me. Its too close to the panels ???

Nikita,

The Field of View has been adjusted to then max, while avoiding distortions which are similar to wide angle lenses. The current FOV is the best you can have and it's a compromise between distorsion and on-screen information. In real life you also need to move/rotate your head  or eyes to see gauges, switches and MFD's as you realy don't have too many in your direct line of sight. Human eye has a limited general field of view (which we simulate) but only a narrow of useful field of view - one in which everything is in full focus. In our case you have the entire field of view in focus so it's actually slightly better than in real life.

For now we do not plan to change the FOV since increasing it ,will distort the view.

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JeTi

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Re: patch 2.0 news update
« Reply #27 on: August 05, 2008, 10:20:24 PM »
Hmm, interesting.  Sounds fair to me.

I'm having another "problem" with the VC, though, and that the looking around-bit.  I use my mouse to look around the virtual cockpit, but the camera seems a bit "sluggish".  Like it seems to take extra effort to start moving, and have some sort of inertia so it stops slowly (hope this makes sense).  Is there any reason for this?  It's the same in the outside view.

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Re: patch 2.0 news update
« Reply #28 on: August 05, 2008, 11:35:14 PM »
.....

I'm having another "problem" with the VC, though, and that the looking around-bit.  I use my mouse to look around the virtual cockpit, but the camera seems a bit "sluggish".  Like it seems to take extra effort to start moving, and have some sort of inertia so it stops slowly (hope this makes sense).  Is there any reason for this?  It's the same in the outside view.

This sounds very much like SSM running on a machine close to the official min-spec limits. Hopefully the upcoming Service Pack will help ;)

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spaceboy7441

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Re: patch 2.0 news update
« Reply #29 on: August 06, 2008, 12:09:54 AM »
Admin might the service pack come this week.

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